1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. fortress_ar

Forteresse

portablebunker

Forteresse

Déploie une puissante barrière protectrice omnidirectionnelle autour de l'utilisateur, lui octroyant d'énormes bonus défensifs tant que l'utilisateur reste dans l'enceinte de la forteresse.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
portablebunkerForteresse – Dans un bouclier de forteresse. Renvoi des dégâts.
2
portablebunker
Forteresse
3
surrenderRonchon – Voilà une affaire un peu plus urgente...
4
portablebunkerÉtourdissement – Incapacité d'agir.
  • [does not expire]
    portablebunkerForteresse
    Dans un bouclier de forteresse. Renvoi des dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • Before NPC with this effect takes Kinetic damage without tags tag.abl.debuff.damage_over_time

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Execute hydra hook Start_Burn_Phase
  • 5
    • When effect ticks the 5th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 48
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​is_a_beast
        AND
        • If TARGET is alive
        >

    Perform the following actions:

  • 6

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • 7
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934458
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4281996494766418
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [0s] [not displayed]
    portablebunkerEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​is_crab

    Perform the following actions:

    • Taunt
      - Duration = (time) 10m 0s
    • Add effect #3 to TARGET from TARGET
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [600s]
    surrenderRonchon
    Voilà une affaire un peu plus urgente...

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [2s]
    portablebunkerÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.fortress_stun, dependent on calling effect
    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 40° pitch, 0° yaw