Bombes à mitraille
Bombes à mitraille
Réduit de 5 points le coût en énergie de la grenade à fragmentation. Lorsque vous activez le pouvoir "fuite à couvert", vous larguez 5 bombes à mitraille derrière vous pendant votre roulade. Ces bombes explosent peu après, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques et immobilisant tous les ennemis proches pendant <<2[$d seconde/$d seconde /$d secondes]>>.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 2.0.0 |
Global ID: | 16141101723007253505 |
Combat log ID: | 3199136455196672 |
FQN: | abl. |
Star Wars name: | Bombes à mitraille |
Autres langues: | Scatter Bombs Zerstreuerbomben |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141101354252171551 FQN: abl. agent. skill. engineering. scatter_ bombs/17/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Coût de pouvoir - Énergie for ability Grenade à fragmentations, decrease by 5
Grenade à fragmentations
Inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à la cible principale et <<2[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 7 cibles standard ou faibles à moins de 5 mètres de la cible principale. Si la cible principale est un ennemi standard ou faible, elle est projetée au sol.
FQN: abl.agent.fragmentation_grenade
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1s On death: Effect is removed Tick rate: 0.1s (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16141100254740543650 FQN: abl. agent. skill. engineering. scatter_ bombs/17/2 - Set Duration
- 1
- When effect is applied
- When effect ticks the 1st time
- When effect ticks the 2nd time
- When effect ticks the 3rd time
- When effect ticks the 4th time
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. xp1. proc1
- 2
- When effect ticks the 2nd time
- When effect ticks the 3rd time
- When effect ticks the 4th time
- When effect ticks the 5th time
- When effect ticks the 6th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. aoe_ abilities abl. , tag.utility. is_ aoe abl. agent. scatter_ bombs Conditions: - Can only be called by other effects
Global ID: 16141099155228917489 FQN: abl. agent. skill. engineering. scatter_ bombs/17/3 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,045
- Standard Health Percent Min = (float) 0,005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,25
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- [3s]
Immobilisation (physique)
Incapacité de se déplacer.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. root abl. dispel_ type. physical Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141098055717288964 Combat log ID: 3199136455196956 FQN: abl. agent. skill. engineering. scatter_ bombs/17/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [3s]
Ralentissement (physique)
Vitesse de déplacement réduite.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. snare abl. dispel_ type. physical Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141096956205658699 Combat log ID: 3199136455196966 FQN: abl. agent. skill. engineering. scatter_ bombs/17/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff