1. Pouvoirs
  2. bounty_hunter
  3. deadly_onslaught

Assaut mortel

abl_bh_pt_ordnance_onslaught

Assaut mortel

Libère une attaque d'artillerie rapide infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques et <<2[$d point/$d point/$d points]>> de dégâts élémentaires à 8 ennemis maximum dans la zone cible et générant 30 points de chaleur pendant la durée de la canalisation. Les cibles faibles et standard sont soufflées par l'explosion. Peut être utilisé en déplacement.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.tutorial.bounty_hunter.powertech.pyrotech.8
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.8
  • apc.tutorial.bounty_hunter.powertech.shield_tech.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_ordnance_onslaught
Assaut mortel
2
abl_bh_pt_ordnance_onslaught
Assaut mortel
3
abl_bh_pt_ordnance_onslaught
Assaut mortel
4
thrownRenversement – Incapacité d'agir.
5
abl_bh_pt_ordnance_onslaught
Assaut mortel
6
abl_bh_pt_ordnance_onslaught
Assaut mortel
  • [hidden] [does not expire]
    abl_bh_pt_ordnance_onslaughtEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ordnance_onslaught.shoulder_missile_initial
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ordnance_onslaught.missile_barrage
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ordnance_onslaught.channel_end
    • Dispel all effects from tags tag.​abl.​bounty_hunter.​thermal_sensor_override
  • 4
    • When effect ticks the 1st time
    • When effect ticks the 3rd time
    • When effect ticks the 5th time

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 5 Energy
          Failure message: Heat Level Too High
        OR
        • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 5
    • When effect ticks the 1st time
    • When effect ticks the 3rd time
    • When effect ticks the 5th time

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 6
    • When effect ticks the 2nd time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 5 Energy
          Failure message: Heat Level Too High
        OR
        • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 7
    • When effect ticks the 2nd time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • [hidden] [0s]
    abl_bh_pt_ordnance_onslaughtEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,056
      - Standard Health Percent Min = (float) 0,036
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,46
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [hidden] [0s]
    abl_bh_pt_ordnance_onslaughtEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,041
      - Standard Health Percent Min = (float) 0,041
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,41
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownRenversement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1, 85° pitch, 0° yaw
  • [hidden] [does not expire]
    abl_bh_pt_ordnance_onslaughtEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ordnance_onslaught.rockets_in, dependent on calling effect
  • [0s] [not displayed]
    abl_bh_pt_ordnance_onslaughtEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 5
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0