1. Pouvoirs
  2. bounty_hunter
  3. rail_shot

Tir aligné

railshot

Tir aligné

Déclenche un tir très puissant qui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme à la cible. Utilisable uniquement contre les cibles en état d'incapacité et les cibles subissant des dégâts réguliers. Inflige des dégâts supplémentaires si les deux armes sont utilisées.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.pc.bounty_hunter
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.tutorial.bounty_hunter.powertech.pyrotech.6
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.2
  • apc.tutorial.bounty_hunter.powertech.shield_tech.5
  • apc.tutorial.bounty_hunter.mercenary.arsenal.2
  • apc.bounty_hunter.mercenary.base
  • apc.bounty_hunter.base

Related effects, buffs and debuffs

Ability activation
1
railshot
Tir aligné
  • [hidden] [0.5s]
    railshotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.rail_shot.rail_shot_fire
  • 2
    • When effect expires

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,197
      - Standard Health Percent Min = (float) 0,197
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,31
      - Coefficient = (float) 1,97
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • When effect expires

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,31
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged