Supercharge
Supercharge
L'activation de l'enchaînement de tirs, de l'injection de kolto, du tir puissant, du missile traçant ou du scanner rapide génère une unité de supercharge. Pendant sa canalisation, la recharge vitale génère des unités de supercharge. Chaque unité augmente tous les dégâts infligés et soins prodigués de 0,1 %. Cet effet est cumulable jusqu'à 10 fois et dure <<1>> secondes.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16141005964658588201 |
Combat log ID: | 3401326335623168 |
FQN: | abl. |
Star Wars name: | Supercharge |
Autres langues: | Supercharge Superladung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141147274131815690 FQN: abl. bounty_ hunter. supercharge/41/1 - 1
- After Enchaînement de tirs is activated by CASTER
Enchaînement de tirs
Déclenche une pluie de tirs infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.
FQN: abl.bounty_hunter.rapid_shots
- After Injection de kolto is activated by CASTER
Injection de kolto
Restaure <<1[$d point/$d point/$d points]>> de santé à une cible alliée.
FQN: abl.bounty_hunter.kolto_shot
- After Tir puissant is activated by CASTER
Tir puissant
Charge les deux blasters et tire deux coups puissants infligeant <<1[$d point/$d point/$d points]>> de dégâts. Requiert deux blasters.
FQN: abl.bounty_hunter.power_shot
- After Missile traçant is activated by CASTER
Missile traçant
Envoie un missile sur la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques, la brisant et lui appliquant une signature thermique. L'index d'armure des cibles brisées est réduit de 20 % pendant <<3[$d seconde/$d seconde/$d secondes]>>. Les signatures thermiques rendent les cibles vulnérables au tir aligné et augmentent les dégâts qui leur sont infligés par les missiles thermoguidés pendant <<2[$d seconde/$d seconde/$d secondes]>>. Remplace le tir puissant.
FQN: abl.bounty_hunter.skill.arsenal.tracer_missile
- After Scanner rapide is activated by CASTER
Scanner rapide
Restaure <<1[$d point/$d point/$d points]>> de santé à une cible alliée.
FQN: abl.bounty_hunter.rapid_scan
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After an ability is activated with tags tag.
abl. by CASTERplayer. rest_ability
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After an ability is activated with tags tag.
- 3
- After Scanner rapide is activated by CASTER
Scanner rapide
Restaure <<1[$d point/$d point/$d points]>> de santé à une cible alliée.
FQN: abl.bounty_hunter.rapid_scan
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 4
Only when the following conditions are met:
Perform the following actions:
- 5
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. thermal_detonator_dd abl. that does not get redirected, not more than every 1sbounty_hunter. priming_shot - When character heals with tags tag.
abl. , not more than every 15sbounty_hunter. healing_scan
Only when the following conditions are met:
- <
- If CASTER has one effect from Cellules surchargées
Cellules surchargées
Le tir d'apprêt, le détonateur thermique et le scanner de soin génèrent 3 cumuls de supercharge. Cet effet n'est disponible que toutes les 15 secondes.
FQN: abl.itm.legendary.bh_tr.mer_com.random_charge
- If CASTER has one effect from Charge critique
Charge critique
Infliger des dégâts à un ennemi ou guérir un allié a 10 % de chances de générer une unité de supercharge. Cet effet n'est disponible que toutes les 5 secondes.
FQN: abl.itm.setbonus.sow.bou_tro.merc_com.dmg_sust_01_4piece
- If CASTER has one effect from
Perform the following actions:
- When character deals damage with tags tag.
- 6
- When character heals with tags tag.
abl. , not more than every 0.5sbounty_hunter. progressive_scan
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character heals with tags tag.
- 7
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.missile_blast_warhead
Perform the following actions:
- [60s]
Supercharge
Dégâts infligés et soins prodigués augmentés. - 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Soins administrés (modificateur en pourcentage), increase by 0,001
- Modify stat Dégâts infligés (modificateur en pourcentage), increase by 0,001
- 2
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 10
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectsupercharge. persistent_buff_max_stacks
- [hidden] [7.5s]
Effect #3Slot: Buff Duration: 7.5s On death: Effect is removed Tick rate: 1.5s (5 ticks) # occurrences: 1 Tags: tag. abl. sith_ warrior. build_ fury Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 7.5s
- Max Duration = (time) 7.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141149473155064208 FQN: abl. bounty_ hunter. supercharge/41/3 - Set Duration