1. Pouvoirs
  2. trooper
  3. supercharged_cell

Cellule superchargée

mercom_sg_io_rep

Cellule superchargée

Requiert et convertit 10 unités de supercharge pour recharger 10 cellules énergétiques. Augmente les dégâts réguliers infligés de 10 % pendant <<1[$d seconde/$d seconde/$d secondes]>>. Votre prochaine attaque à distance réussie contre une cible affectée par les brûlures d'une salve incendiaire déclenche une brûlure superchargée, infligeant <<2[$d point/$d point/$d points]>> de dégâts élémentaires pendant <<3[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.trooper.commando.assault_specialist.8
  • apc.trooper.commando.assault_specialist

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mercom_sg_io_rep
Cellule superchargée
2
mercom_sg_io_repCellule superchargée – Augmente les dégâts réguliers effectués et active les effets de la cellule superchargée.
3
mercom_sg_io_rep
Cellule superchargée
4
thermaldetonationBrûlure superchargée – Dégâts élémentaires réguliers.
  • [hidden] [8s]
    mercom_sg_io_repEffect #3

  • 1
    • When character deals damage (weapon mode Ranged) that does not get redirected, not more than every 1.5s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​incinerate_dot applied by CASTER

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [4s]
    thermaldetonationBrûlure superchargée
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_cell.plasma_burn, dependent on calling effect
  • 2
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0