1. Pouvoirs
  2. trooper
  3. skill
  4. utility
  5. electro_shield

Électrobouclier

portablecover

Électrobouclier

Une fois activé, votre bouclier réactif se charge d'électricité, infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires aux attaquants lorsqu'ils vous infligent des dégâts directs. Cet effet n'est disponible qu'une fois par seconde.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.trooper.commando.utility
  • apc.trooper.specialist.plasmatech_mods
  • apc.trooper.specialist.shield_specialist_mods
  • apc.boosted.utility.plasmatech
  • apc.trooper.specialist.tactics_mods
  • apc.boosted.utility.gunnery
  • apc.trooper.specialist.utility

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
portablecover
Électrobouclier
2
portablecoverÉlectrobouclier – Inflige des dégâts élémentaires de représailles aux attaquants.
  • [12s]
    portablecoverÉlectrobouclier
    Inflige des dégâts élémentaires de représailles aux attaquants.

  • 1
    • When character takes damage that does not get redirected, not more than every 1s without tags tag.abl.debuff.damage_over_time and tag.abl.itm.relic.onhit_damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​proficiency.​armor.​light applied by CASTER
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        >

    Perform the following actions:

    • Play appearance epp.trooper.skill.xp1.electric_shield_proc, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,046
      - Standard Health Percent Min = (float) 0,046
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,46
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.skill.xp1.electric_shield_cast, dependent on calling effect