1. Pouvoirs
  2. trooper
  3. sonic_round

Salve sonique

sonicGrenade

Salve sonique

Tire une salve sonique qui réduit modérément l'animosité envers les cibles actuelles. Les joueurs cibles infligent 30 % de dégâts en moins pendant <<2[$d seconde/$d seconde/$d secondes]>> lorsqu'ils attaquent quelqu'un d'autre que vous.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.trooper.specialist.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicGrenade
Salve sonique
2
tauntProvocation – Obligation d'attaquer le provocateur.
3
tauntProvocation – Réduction des dégâts infligés à tous, sauf à l'utilisateur.
4
sonicGrenade
Salve sonique
5
abl_tr_vg_sonic_rebounderRegain sonique – Renvoie la prochaine attaque dirigée contre une cible unique.
6
battlefrenzyDéfense du front – Réduction des dégâts infligés par les effets de zone.
  • [hidden] [0s]
    sonicGrenadeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20m to 100m to center of TARGET

    Perform the following actions:

    • Play appearance epp.trooper.sonic_grenade.fire_long_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 10m to 20m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.trooper.sonic_grenade.fire_mid_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 10m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.trooper.sonic_grenade.fire_short_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 4
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 5
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET, Combat Math Only
  • [6s]
    tauntProvocation
    Obligation d'attaquer le provocateur.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect
  • [6s]
    tauntProvocation
    Réduction des dégâts infligés à tous, sauf à l'utilisateur.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect
    • Taunt Damage Reduce
      - Amount Percent = (float) 0,3
  • [0s] [not displayed]
    sonicGrenadeEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [15s]
    abl_tr_vg_sonic_rebounderRegain sonique
    Renvoie la prochaine attaque dirigée contre une cible unique.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.skill.sonic_rebounder.buff_target
  • 2
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage, tag.abl.utility.is_not_reflectable that does not get redirected, not more than every 5s

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Play appearance epp.trooper.skill.sonic_rebounder.reflect_player
    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6
    • Remove this effect