1. Pouvoirs
  2. trooper
  3. skill
  4. plasmatech
  5. mods
  6. tier3
  7. heated_bolt

Tir chauffé

merc_uti_adhesive_supplements

Tir chauffé

Lorsque vous infligez des dégâts avec la salve incendiaire, votre tir à fort impact suivant applique la salve ardente, infligeant <<1>> de dégâts élémentaires pendant 12 secondes. Cet effet ne peut se produire qu'une fois toutes les 10 secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.trooper.specialist.plasmatech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
merc_uti_adhesive_supplements
Tir chauffé
2
highimpactroundTir incendiaire – Le tir à fort impact suivant applique la salve ardente.
3
merc_uti_adhesive_supplementsBrûlure (tir aligné amorcé) – Dégâts élémentaires réguliers.
  • [hidden] [does not expire]
    merc_uti_adhesive_supplementsEffect #1

  • 1
    • When character deals damage with tags tag.abl.trooper.round_ability, not more than every 10s

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [12s]
    merc_uti_adhesive_supplementsBrûlure (tir aligné amorcé)
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,6
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0