1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. hk_47
  8. force_imbued_killshot

Machtdurchtränkter Todesschuss

shockround

Machtdurchtränkter Todesschuss

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.hk_47

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockround
Machtdurchtränkter Todesschuss
2
shockround
Machtdurchtränkter Todesschuss
3
shockround
Machtdurchtränkter Todesschuss
4
shockround
Machtdurchtränkter Todesschuss
5
shockround
Machtdurchtränkter Todesschuss
  • [0s] [not displayed]
    shockroundEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 3m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET = PRIMARY TARGET
        OR
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​logic_is_a_machine_base
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    shockroundEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​logic_is_a_machine_base
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s]
    shockroundEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_force_imbued_snipe_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_force_imbued_snipe_impact, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    shockroundEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​yavin_4.​boss.​the_returned.​hk_47_is_force_imbued
  • [0s]
    shockroundMachtdurchtränkter Todesschuss

  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_force_imbued_snipe_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0 Sek.
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.hk_47_force_imbued_snipe_impact, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 4
      - Standard Health Percent Min = (float) 4