1. Fähigkeiten
  2. bounty_hunter
  3. skill
  4. shield_tech
  5. ion_gas_cylinder

Ionengaszylinder

ionClip

Ionengaszylinder

Lädt deinen Blaster mit ionengeladenem Gas und verleiht Fernkampfangriffen eine Chance von 15 %, alle 1,5 Sekunden <<1>> zusätzlichen Energieschaden zu verursachen. Verursacht "Ionengaszylinder" Schaden, wird das Ziel außerdem 9 Sekunden lang mit <<2>> zusätzlichem Energieschaden geschockt. Während dieser Zylinder aktiv ist, erhöht sich der Rüstungswert um 61,5 %, die Schadensreduktion um 5 %, die Schildchance um 15 %, die erzeugte Bedrohung um 200 % und die Präzision um 10 %. Der gesamte verursachte Schaden wird um 10 % reduziert.

Ersetzt "Brennstoffzylinder".

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.bounty_hunter.powertech.shield_tech
  • apc.tutorial.bounty_hunter.powertech.shield_tech.1
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionClipIonengaszylinder – Fernkampfangriffe haben eine Chance, zusätzlichen Energieschaden zu verursachen. Rüstungswert, Schadensreduktion, Schildchance, erzeugte Bedrohung und Präzision erhöht. Verursachter Schaden verringert.
2
ionClip
Ionengaszylinder
3
ionClip
Ionengaszylinder
4
ionClip
Ionengaszylinder
5
shockedGeschockt – Regelmäßiger Energieschaden.
  • [hidden] [does not expire]
    ionClipEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ion_cylinder.tick, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [2s]
    ionClipEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ion_cylinder.tick, dependent on calling effect
  • [0s] [not displayed]
    ionClipEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ion_cylinder.hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
  • [9s]
    shockedGeschockt
    Regelmäßiger Energieschaden.

  • 1
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ion_cylinder.hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 3
      - Standard Health Percent Max = (float) 0,005
      - Standard Health Percent Min = (float) 0,005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,05
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0