1. Fähigkeiten
  2. bounty_hunter
  3. shoulder_cannon

Schulterkanone

powerloaders

Schulterkanone

Setzt eine Schulterkanone ein, die stufenweise mit 4 Raketen geladen wird. Nach dem Laden kann die Schulterkanone erneut aktiviert werden, um auf ein feindliches Ziel innerhalb von 10 Metern zu feuern und dabei mit 1 Rakete <<1>> Kinetikschaden zu verursachen. Es kann alle 1,5 Sekunden maximal eine Rakete abgefeuert werden. Das Laden und Abfeuern der Schulterkanone berücksichtigt nicht die allgemeine Abklingzeit und kann trotz Kontrolleffekten geschehen. Wurden nach dem Laden alle Raketen verbraucht, hat die Schulterkanone eine Abklingzeit von 1,5 Minuten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.tutorial.bounty_hunter.powertech.shield_tech.9
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powerloaders
Schulterkanone
2
4
powerloadersSchulterkanone – Raketen geladen.
4
ammobeltRaketenlader – Lädt Raketen.
5
powerloaders
Schulterkanone
  • [0s] [not displayed]
    powerloadersEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​shoulder_cannon_charge_builder
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​shoulder_cannon_charges
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​shoulder_cannon_charges
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

  • [0s] [not displayed]
    powerloadersEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,118
      - Standard Health Percent Min = (float) 0,078
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,98
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [18s]
    ammobeltRaketenlader
    Lädt Raketen.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​shoulder_cannon_charges

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shoulder_cannon.load_missile, dependent on calling effect
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.shoulder_cannon_charges
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​shoulder_cannon_charges

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shoulder_cannon.load_missile, dependent on calling effect
    • Add effect #2 to TARGET from CASTER