1. Fähigkeiten
  2. bounty_hunter
  3. skill
  4. shield_tech
  5. mods
  6. tier3
  7. payday

Zahltag

merc_pass_honed_lock

Zahltag

Feuert einen Schuss ab, der alle Hitzeschirme verbraucht, <<1>> Elementarschaden verursacht und die Schildabsorption <<2>> Sekunden lang um 25 % erhöht. Diese Fähigkeit ist nur mit 3 Hitzeschirmen einsetzbar, erzeugt 25 % zusätzliche Bedrohung und berücksichtigt nicht die allgemeine Abklingzeit. Ferner erhöht sie die Schildchance um 3 % und verkürzt die Abklingzeit von "Neuralpfeil" um 3 Sekunden.

Ersetzt "Hitzeexplosion".

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.bounty_hunter.powertech.shield_tech_mods
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
merc_pass_honed_lock
Zahltag
2
merc_pass_honed_lockZahltag – Schildabsorption erhöht.
5
merc_pass_honed_lock
Zahltag
6
abl_bhtr_ptvg_reflective_armorZahltag – Erhöht die Schildchance.
  • [hidden] [0s]
    merc_pass_honed_lockEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 10 of TARGET's energy, causing no threat
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -3
      - Amount Min = (float) -3
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.heat_screen
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.heat_blast.cast_instant_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,4
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #6 to TARGET from CASTER
  • [hidden] [2s]
    merc_pass_honed_lockEffect #3

  • 1
    • When character receives an effect with tags tag.abl.bounty_hunter.heat_blast_aoe

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0,098
      - Standard Health Percent Min = (float) 0,058
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,78
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • [hidden] [0s]
    merc_pass_honed_lockEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.heat_blast.aoe_vfx_new, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 10
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    merc_pass_honed_lockEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function