Zahltag
Zahltag
Feuert einen Schuss ab, der alle Hitzeschirme verbraucht, <<1>> Elementarschaden verursacht und die Schildabsorption <<2>> Sekunden lang um 25 % erhöht. Diese Fähigkeit ist nur mit 3 Hitzeschirmen einsetzbar, erzeugt 25 % zusätzliche Bedrohung und berücksichtigt nicht die allgemeine Abklingzeit. Ferner erhöht sie die Schildchance um 3 % und verkürzt die Abklingzeit von "Neuralpfeil" um 3 Sekunden.
Ersetzt "Hitzeexplosion".
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 7.0.0 |
Global ID: | 16141174873399291686 |
Combat log ID: | 4503213080313856 |
FQN: | abl. |
Star Wars name: | Zahltag |
In anderen Sprachen: | Payday Jour de paie |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. heat_ blast_ dd abl. bounty_ hunter. flamethrower_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141022627319885096 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier3. payday/14/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Restore 10 of TARGET's energy, causing no threat
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -3
- Amount Min = (float) -3
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. heat_ screen - Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. heat_blast. cast_instant_new - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0,25
- Standard Health Percent Max = (float) 0,16
- Standard Health Percent Min = (float) 0,12
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,4
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #6 to TARGET from CASTER
- [6s]
Zahltag
Schildabsorption erhöht.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. flamethrower_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141019328785000961 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier3. payday/14/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectinterceptor_screen. target - Modify stat Schildabsorption, increase by 0,25
- Modify stat Schildabsorption, increase by 0,25
- Modify stat [glance_absorb], increase by 0,25
- Modify stat [glance_absorb], increase by 0,25
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectinterceptor_screen. target - Modify stat Schildabsorption, increase by 0,3
- Modify stat Schildabsorption, increase by 0,3
- Modify stat [glance_absorb], increase by 0,3
- Modify stat [glance_absorb], increase by 0,3
- [hidden] [2s]
Effect #3Slot: Other (not visible) Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. flamethrower_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141020428296628402 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier3. payday/14/3 - Set Duration
- 1
- When character receives an effect with tags tag.
abl. bounty_hunter. heat_blast_aoe
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0,25
- Standard Health Percent Max = (float) 0,098
- Standard Health Percent Min = (float) 0,058
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,78
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Remove this effect
- When character receives an effect with tags tag.
- [hidden] [0s]
Effect #4Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. flamethrower_ ability Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141017129761744299 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier3. payday/14/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectheat_blast. aoe_vfx_new - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 10
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. heat_ blast_ aoe abl. bounty_ hunter. flamethrower_ ability Conditions: - Can only be called by other effects
Global ID: 16141018229273371732 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier3. payday/14/5 - 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [10s]
Zahltag
Erhöht die Schildchance.Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. flamethrower_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141014930738487629 Combat log ID: 4503213080314174 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier3. payday/14/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Schildchance, increase by 0,03
- Modify stat Schildchance, increase by 0,03
- Modify stat [glance_chance], increase by 0,03
- Modify stat [glance_chance], increase by 0,03
- Modify cooldown of Neuralpfeil by -3 Sek.
Neuralpfeil
Feuert einen Neuralpfeil ab, der das Ziel verspottet und dazu zwingt, dich anzugreifen. Spielerziele verursachen 30% weniger Schaden, wenn sie nicht dich angreifen. Dieser Effekt hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
FQN: abl.bounty_hunter.neural_dart