1. Pouvoirs
  2. bounty_hunter
  3. skill
  4. shield_tech
  5. mods
  6. tier3
  7. payday

Jour de paie

merc_pass_honed_lock

Jour de paie

Tir consommant tous les écrans de chaleur pour infliger <<1[$d point/$d point/$d points]>> de dégâts élémentaires et augmenter l'absorption de bouclier de 25 % pendant <<2>> secondes. Ce pouvoir ne peut être utilisé qu'avec 3 écrans de chaleur, génère 25 % d'animosité supplémentaire et est indépendant du délai de réutilisation global. De plus, augmente les chances de déclenchement de bouclier de 3 % et réduit le délai de réutilisation de la fléchette neurale de 3 secondes.

Remplace le souffle de chaleur.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.bounty_hunter.powertech.shield_tech_mods
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
merc_pass_honed_lock
Jour de paie
2
merc_pass_honed_lockJour de paie – Absorption de bouclier augmentée.
5
merc_pass_honed_lock
Jour de paie
6
abl_bhtr_ptvg_reflective_armorJour de paie – Chances de déclenchement de bouclier augmentées.
  • [hidden] [0s]
    merc_pass_honed_lockEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 10 of TARGET's energy, causing no threat
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -3
      - Amount Min = (float) -3
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.heat_screen
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.heat_blast.cast_instant_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,4
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #6 to TARGET from CASTER
  • [hidden] [2s]
    merc_pass_honed_lockEffect #3

  • 1
    • When character receives an effect with tags tag.abl.bounty_hunter.heat_blast_aoe

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0,098
      - Standard Health Percent Min = (float) 0,058
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,78
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • [hidden] [0s]
    merc_pass_honed_lockEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.heat_blast.aoe_vfx_new, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 10
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    merc_pass_honed_lockEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function