1. NSCs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. republic_cleanup_overseer
Portrait

Republikanischer Aufräum-Aufseher

Stufe 33 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bmn_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hair
(one of 5)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
facehair
(one of 4)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h13_p
       skincolor_human_non_h14_p
         skincolor_human_non_h17_p
          haircolor
          (one of 4)
           haircolor_human_non_h10_p
             haircolor_human_non_h11_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h14_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 2)
                        comp_human_non_c01_m
                          comp_human_non_c07_m
                            age
                            (one of 2)
                            [empty]
                            age_non_non_mid01_m
                              Body details
                              SlotDetails
                              chestchest_baggy_bmn_archetype
                              • + chest_baggy_bmn_med_ge_a02_collar
                              • + chest_baggy_bmn_med_ge_a02_strap
                              • + chest_baggy_bmn_med_ge_a02_shld
                              • Material: chest_baggy_med_ge_a02repofficer01_m
                              bracerbracer_short_bmn_archetype
                              • Material: bracer_short_med_ge_a02repofficer01_u_v02
                              handhand_glove_bmn_archetype
                              • + hand_glove_bmn_med_ge_a02_cuff
                              • Material: hand_glove_med_ge_a02repofficer01_u
                              waistwaist_belt_bmn_archetype
                              • + waist_belt_bmn_med_ge_a02_front
                              • Material: waist_belt_med_ge_a02repofficer01_u
                              legleg_pant_bmn_archetype
                              • Material: leg_pant_med_ge_a02repofficer01_m_v02
                              bootboot_tall_bmn_archetype
                              • + boot_tall_bmn_med_ge_a02_cuff
                              • Material: boot_tall_med_ge_a02repofficer01_u