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  5. humanoids
  6. republic
  7. republic_convoy_pilot
Portrait

Republikanischer Konvoiscout

Stufe 32-33 | Standard | Springmesser


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blendgranate

FQN: abl.​npc.​ability.​tech.​flash_bang

Blendgranate
60 Sek.Sofort4 m10100%

Klappmesser

Durchbohre das Ziel mit deiner Energieklinge für mittleren Schaden.

FQN: abl.​npc.​ability.​tech.​shiv

Klappmesser
9 Sek.Sofort4 m050%

Einziehbare Klinge

Ein Nahkampfangriff, der mittleren Schaden verursacht. Löst beim Ziel eine Blutung aus, wodurch es 6 Sekunden lang jede Sekunde leichten körperlichen Schaden erleidet.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Einziehbare Klinge
15 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a02
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a04
  • Material: head_human_bma_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bma_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 4)
 skincolor_human_non_h06_p
     skincolor_human_non_h04_p
       skincolor_human_non_h03_p
         skincolor_human_non_h02_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c20_m
                comp_human_non_c07_m
                  comp_human_non_c06_m
                    Body details
                    SlotDetails
                    chestchest_tight_bma_archetype
                    • Material: chest_tight_med_ge_a01repsoldier02_m
                    bracerbracer_short_bma_archetype
                    • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                    handhand_gauntlet_bma_archetype
                    • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                    waistwaist_belt_bma_archetype
                    • + waist_belt_bma_med_tr_a01_front
                    • Material: waist_belt_med_ge_a01repsoldier02_u
                    legleg_pant_bma_archetype
                    • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                    bootboot_tall_bma_archetype
                    • Material: boot_tall_med_ge_a01repsoldier02_u
                    All NPCs with this appearance (4)