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  2. location
  3. taris_imperial
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  5. humanoids
  6. republic
  7. republic_construction_officer
Portrait

Republikanischer Bauoffizier

Stufe 34 | Elite | Kommandant


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmf_asian_a02
  • Material: head_human_bmf_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a02
  • Material: head_human_bmf_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a03
  • Material: head_human_bmf_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a04
  • Material: head_human_bmf_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bmf_archetype
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bmf_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 3)
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143434 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143437 – not found
  • + 1143439 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h17_p
     skincolor_human_non_h18_p
       skincolor_human_asian_h08_p
         skincolor_human_non_h21_p
          haircolor
          (one of 5)
           haircolor_human_non_h05_p
             haircolor_human_non_h10_p
               haircolor_human_non_h15_p
                 haircolor_human_non_h12_p
                   haircolor_human_non_h02_p
                    eyecolor
                    (one of 3)
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h03_s
                         eyecolor_human_non_h01_s
                          complexion
                          (one of 4)
                          comp_human_non_c20_m
                            comp_human_non_c29_m
                              comp_human_non_c16_m
                                comp_human_non_c06_m
                                  age
                                  (one of 2)
                                  age_non_non_none_u
                                    age_non_non_mid01_m
                                      Body details
                                      SlotDetails
                                      chestchest_baggy_bmf_archetype
                                      • + chest_baggy_bmf_med_ge_a02_collar
                                      • + chest_baggy_bmf_med_ge_a02_strap
                                      • + chest_baggy_bmf_med_ge_a02_shld
                                      • Material: chest_baggy_med_ge_a02repofficer03_m
                                      bracerbracer_short_bmf_archetype
                                      • Material: bracer_short_med_ge_a02repofficer03_u_v02
                                      handhand_glove_bmf_archetype
                                      • + hand_glove_bmf_med_ge_a02_cuff
                                      • Material: hand_glove_med_ge_a02repofficer03_u
                                      waistwaist_belt_bmf_archetype
                                      • + waist_belt_bmf_med_ge_a02_back
                                      • + waist_belt_bmf_med_ge_a02_front
                                      • Material: waist_belt_med_ge_a02repofficer03_u
                                      legleg_pant_bmf_archetype
                                      • Material: leg_pant_med_ge_a02repofficer03_m_v02
                                      bootboot_tall_bmf_archetype
                                      • + boot_tall_bmf_med_ge_a02_cuff
                                      • Material: boot_tall_med_ge_a02repofficer03_u