Gut
Gut
Guts the target with a knuckle-plate vibroblade, dealing <<1>> kinetic damage and causing the target to bleed for <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140959606515258639 |
Combat log ID: | 2029878853500928 |
FQN: | abl. |
Star Wars name: | Gut |
Other languages: | Ausweiden Étripage |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. gut_ dd abl. , tag.trooper. energy_ cell_ ability abl. trooper. gut Global ID: 16140927178930710803 FQN: abl. trooper. skill. tactics. gut/20/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. gut. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.115
- Standard Health Percent Min = (float) 0.075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.95
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [18s]
Bleeding
Periodic internal damage.Slot: Debuff Duration: 18s On death: Effect is removed Tick rate: 3s (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.trooper. gut_ bleed abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. bleed abl. , tag.trooper. gut abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140930477465592810 Combat log ID: 2029878853501184 FQN: abl. trooper. skill. tactics. gut/20/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.025
- Standard Health Percent Min = (float) 0.025
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.25
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. trooper. high_impact_round
Only when the following conditions are met:
- <AND
- If CASTER has an effect with the tag tag.abl.trooper.he_clip applied by CASTER
Perform the following actions:
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
- 3
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. trooper. flak_shell
Only when the following conditions are met:
Perform the following actions:
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.trooper. gut_ dd abl. , tag.trooper. energy_ cell_ ability abl. trooper. gut Conditions: - <
- If CASTER has the ablity Serrated Blade
Serrated Blade
When the bleed effect from Gut is refreshed, the target takes <<1>> bonus kinetic damage.
FQN: abl.trooper.skill.tactics.mods.tier3.sandman
- Can only be called by other effects
- If CASTER has the ablity
Global ID: 16140929377953965493 FQN: abl. trooper. skill. tactics. gut/20/3 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.3
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. gut_ dd abl. , tag.trooper. energy_ cell_ ability abl. trooper. gut Conditions: - <
- If CASTER has the ablity Ricochet Rounds
Ricochet Rounds
When the bleed effect from Gut is refreshed, you deal additional damage to 4 targets within 5 meters.
FQN: abl.trooper.skill.tactics.mods.tier3.ricochet_rounds
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
- If CASTER has the ablity
Global ID: 16140932676488847500 FQN: abl. trooper. skill. tactics. gut/20/4 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.115
- Standard Health Percent Min = (float) 0.075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.95
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
trooper. gut. hit_fx