High Energy Cell
High Energy Cell
Loads your rifle with a high-energy powercell. While active, all energy and kinetic damage dealt is increased by 5%.
Replaces Plasma Cell.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140961791724731792 |
Combat log ID: | 3963924101726208 |
FQN: | abl. |
Star Wars name: | High Energy Cell |
Other languages: | Hochenergie-Zelle Cellule énergétique puissante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Increases energy and kinetic damage dealt.Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.trooper. he_ clip abl. trooper. clip_ ability Global ID: 16141061655246739428 FQN: abl. trooper. skill. tactics. high_ energy_ cell/21/1 - 1
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0.07
- Modify stat [modifier_percentage], increase by 0.07
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0.05
- Modify stat [modifier_percentage], increase by 0.05
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. high_energy_clip. end - Dispel all effects from tags tag.abl.trooper.cell_burst_charges
- Deactivate ability 16141085011603438878 – not found
- 5
- After High Impact Bolt is activated by CASTER
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- After
- 6
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.focus_stims
- 7
- After an ability is activated with tags tag.
abl. by CASTERplayer. rest_ability
Only when the following conditions are met:
- <AND>
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- After an ability is activated with tags tag.
- 8
- When character receives an effect with tags tag.
abl. exp. seasons. 02_uprisings. force_focus
Only when the following conditions are met:
Perform the following actions:
- When character receives an effect with tags tag.
- 9
Only when the following conditions are met:
Perform the following actions:
- 10
- When character takes damage, not more than every 2s without tags tag.
abl. and tag.utility. is_aoe abl. with result Critdebuff. damage_over_time
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character takes damage, not more than every 2s without tags tag.
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. clip_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If CASTER is in combat
Global ID: 16141062754758366249 FQN: abl. trooper. skill. tactics. high_ energy_ cell/21/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effecthigh_energy_clip. tick
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [hidden] [2s]
Effect #3Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. clip_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - If CASTER is not in combat
Global ID: 16141063854269993598 FQN: abl. trooper. skill. tactics. high_ energy_ cell/21/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effecthigh_energy_clip. tick
- [28800s]
Energy Lode
Enabling and empowering Cell Burst.Slot: Buff Duration: 8h 0m 0s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.trooper. cell_ burst_ charges abl. trooper. clip_ ability Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8h 0m 0s
- Max Duration = (time) 8h 0m 0s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(4)
- Effect Procs = Id(Cell Burst)Cell Burst
Unleashes your High Energy Cell's stored energy to decimate the target, dealing <<1>> energy damage. This damage increases based on your current number of Energy Lodes. Energy Lodes build when High Impact Bolt is used, and up to 4 charges may be stored at once. Cell Burst causes the target to burn for <<2>> elemental damage over 3 seconds. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.
FQN: abl.trooper.skill.tactics.cell_burst
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141056157688598043 Combat log ID: 3963924101726511 FQN: abl. trooper. skill. tactics. high_ energy_ cell/21/4 - Set Duration
- 1
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 105%trooper. cell_ burst_ dmg
- 2
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 3
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 209.99999%trooper. cell_ burst_ dmg
- 3
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 4
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 315.00001%trooper. cell_ burst_ dmg
- 4
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. cell_burst_dmg
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.exp.seasons.02_uprisings.force_focus
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [hidden] [6s]
Effect #5
Building Energy Lodes.Slot: Buff Duration: 6s On death: Effect is removed Tick rate: 1.5s (4 ticks) # occurrences: 1 Tags: tag. abl. , tag.sith_ warrior. build_ fury abl. trooper. clip_ ability Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Ignore Alacrity
- Ignore Alacrity = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141057257200225448 FQN: abl. trooper. skill. tactics. high_ energy_ cell/21/5 - Set Duration