[full_auto]
[full_auto]
Fires a continuous stream of bolts that deal heavy damage for up to 6 seconds. A weaker foe caught in the blaster fire is stunned for the duration.
Attributes
Type: | active |
Activation time: | 6s channel |
Target type: | Self |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140982602063379265 |
Combat log ID: | 2140500031176704 |
FQN: | abl. |
Star Wars name: | [full_auto] |
Other languages: | [full_auto] [full_auto] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (6s) On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. trooper. mag_ ability Global ID: 16140958270372296556 FQN: abl. test. qa. mccameron. trooper. full_ auto/0/1 - 1
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 6
- Direction = Forward
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 15
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. trooper. mag_ ability Conditions: - If TARGET is an enemy
Global ID: 16140957170860668057 FQN: abl. test. qa. mccameron. trooper. full_ auto/0/2 - 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
trooper. , dependent on calling effectfull_auto. damage - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.02
- Standard Health Percent Min = (float) 0.01
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged