[pulse_round_cameron]
[pulse_round_cameron]
Releases a close range blast that hits all targets near the primary target with a pulse of energy.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141164273468461160 |
Combat log ID: | 830406156877824 |
FQN: | abl. |
Star Wars name: | [pulse_round_cameron] |
Other languages: | DE_pulse_round_cameron FR_pulse_round_cameron |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. trooper. aoe_ ability Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Direction = Forward
- Sort Type = Closest
- Distance = 10m
- Angle = (float) 35
Global ID: 16141014933812415401 FQN: abl. test. qa. mccameron. trooper. pulse_ round_ cameron/0/1 - [target override] AoE Cone
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
trooper. pulse_round. fire
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. trooper. aoe_ ability Conditions: - Can only be called by other effects
Global ID: 16141016033324042740 FQN: abl. test. qa. mccameron. trooper. pulse_ round_ cameron/0/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. pulse_round. fire - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.44
- Standard Health Percent Min = (float) 0.36
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0