Psych Aid
Psych Aid
Field Aid now removes negative mental effects and heals the target for <<1>>.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141014176606166237 |
Combat log ID: | 2275984774529024 |
FQN: | abl. |
Star Wars name: | Psych Aid |
Other languages: | Psychohilfe Aide psychique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ heal abl. trooper. healing_ ability Global ID: 16141101224694024294 FQN: abl. trooper. skill. combat_ medic. psych_ aid/8/1 - 1
- After Field Aid is activated by CASTER
Field Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
Override target to:
- Trigger Target
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET with Tech for 0.67*BonusHeal + (0.014 to 0.054)*StandardHealth, causing no threat
- After