1. Abilities
  2. bounty_hunter
  3. chaff_flare

Chaff Flare

chaffflare

Chaff Flare

Reduces threat towards all current enemies, and for <<1>> seconds after use it increases melee and ranged defense chance by 35%, provides interrupt immunity, and grants 2 charges of Decoy. Each charge of Decoy intercepts and absorbs 1 incoming Force or tech attack.

Attributes

Conditions

Metadata

Users

Used by
  • apc.bounty_hunter.mercenary.bodyguard_mods
  • apc.bounty_hunter.mercenary.arsenal_mods
  • apc.bounty_hunter.mercenary.innovative_ordnance_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chaffflare
Chaff Flare
2
chaffflare
Chaff Flare
3
chaffflareChaff Flare – Melee and ranged defense increased.
4
unleashUnshakable – Cannot be interrupted.
5
2
assaulttechDecoy – Absorbs next incoming direct Force or tech attack.
  • [hidden] [2s]
    chaffflareEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.chaff_flare.chaff_flare_cast
  • [0s] [not displayed]
    chaffflareEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [6s]
    chaffflareChaff Flare
    Melee and ranged defense increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [6s]
    unleashUnshakable
    Cannot be interrupted.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • [6s]
    assaulttechDecoy
    Absorbs next incoming direct Force or tech attack.

  • 1
    • Before NPC with this effect takes damage with a Tech spell without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time
    • Before NPC with this effect takes damage with a Force spell without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0