1. Abilities
  2. test
  3. qa
  4. mccameron
  5. creatures
  6. researcher
  7. lightning_kill

[lightning_kill]

lightningdrain

[lightning_kill]

Slows target then kills.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
blood_soaked_skullConsumed – Your life is fading quickly....
2
lightningdrain
[lightning_kill]
3
blood_soaked_skullObliterated – Death comes....
4
3
lightningdrain
Absorbing Energy
  • [does not expire]
    blood_soaked_skullConsumed
    Your life is fading quickly....

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook TurnOn
    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.02
      - Damage Modifier = (float) 0
    • Play appearance epp.sith_inquisitor.lightning_drain.tick
    • Play appearance epp.sith_inquisitor.lightning_drain.slow
    • Set movement speed to 80%
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.03
      - Damage Modifier = (float) 0
    • Play appearance epp.sith_inquisitor.lightning_drain.tick
    • Set movement speed to 60%
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.05
      - Damage Modifier = (float) 0
    • Play appearance epp.sith_inquisitor.lightning_drain.tick
    • Set movement speed to 40%
  • 4
    • When effect ticks the 3rd time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.07
      - Damage Modifier = (float) 0
    • Play appearance epp.sith_inquisitor.lightning_drain.tick
    • Set movement speed to 20%
  • 5
    • When effect ticks the 4th time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.11
      - Standard Health Percent Min = (float) 0.09
      - Damage Modifier = (float) 0
    • Play appearance epp.sith_inquisitor.lightning_drain.tick
    • Set movement speed to 5%
  • 6
    • When effect ticks the 5th time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.11
      - Damage Modifier = (float) 0
    • Play appearance epp.sith_inquisitor.lightning_drain.tick
    • Set movement speed to 1%
    • Play appearance epp.sith_inquisitor.lightning_drain.channel_end
    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    lightningdrainEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 6m to 70m to center of TARGET

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_pull.cast, dependent on calling effect
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0.25
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.5, 0° pitch, 0° yaw
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [10s]
    blood_soaked_skullObliterated
    Death comes....

  • [10s]
    lightningdrainAbsorbing Energy

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
  • 3
    • When stacks of this effect increase to 3 stacks

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.bounty_hunter.thermal_detonation.thermal_detonation_explosion
  • 4
    • When stacks of this effect increase to 3 stacks

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.electrocution.stun
    • Stun the TARGET