1. Abilities
  2. test
  3. rmilner
  4. 1x3_test
  5. dread_guard_02
  6. force_shield

Static Barrier

electricshield

Static Barrier

Surrounds the target in a lightning shield that lasts <<1[%d/%d/%d]>> seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for <<2[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electricshield
Static Barrier
2
electricshieldStatic Barrier – Absorbs damage.
3
lightning_shieldDeionized – Cannot be targeted by Static Barrier.
4
electricshield
Static Barrier
5
blindedBlinded – Unable to act. Breaks on damage.
  • [0s] [not displayed]
    electricshieldEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.static_barrier.cast_instant
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [20s]
    lightning_shieldDeionized
    Cannot be targeted by Static Barrier.

  • [0s] [not displayed]
    electricshieldEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.skill.charged_shield
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If the Force spell hit
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [3s]
    blindedBlinded
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.smuggler.flash_grenade.blinded, dependent on calling effect
    • Mark as neutralized
  • 3
    • When character takes damage

    Perform the following actions:

    • Remove this effect