Armor Piercing Round
Armor Piercing Round
Fires a missile that explodes on contact, igniting the target for <<1>> elemental damage. In addition, Armor Piercing Round will apply assailiable to targets it damages. Assailiable targets take 7% more elemental and internal damage.
Replaces Incendiary Round
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141111820629644128 |
Combat log ID: | 4546935847387136 |
FQN: | abl. |
Star Wars name: | Armor Piercing Round |
Other languages: | Panzerbrechendes Geschoss Salve perforante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. round_ ability abl. trooper. elemental_ attack Initializers: - Set type to Other, cannot toggle off
Global ID: 16140970908926210745 FQN: abl. trooper. skill. plasmatech. mods. tier3. armor_ piercing_ round/9/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. firebomb. firebomb - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.213
- Standard Health Percent Min = (float) 0.173
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.93
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [45s]
Assailable (Mental)
Damage taken from elemental and internal attacks increased.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.dispel_ type. mental abl. , tag.trooper. round_ ability abl. , tag.debuff. elemental_ and_ internal_ vulnerability abl. trooper. elemental_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. elemental_ and_ internal_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140969809414582644 Combat log ID: 4546935847387400 FQN: abl. trooper. skill. plasmatech. mods. tier3. armor_ piercing_ round/9/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0.07
- Modify stat [modifier_percentage], increase by 0.07