1. Pouvoirs
  2. trooper
  3. skill
  4. plasmatech
  5. mods
  6. tier3
  7. armor_piercing_round

Salve perforante

abl_sm_gu_sow_chaos

Salve perforante

Tire un missile qui explose au contact et met le feu à la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires. De plus, la salve perforante appliquera la vulnérabilité aux attaques aux cibles auxquelles elle inflige des dégâts. Les cibles vulnérables aux attaques subissent 7 % de dégâts élémentaires et internes supplémentaires.

Remplace la salve incendiaire.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.trooper.specialist.plasmatech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_gu_sow_chaos
Salve perforante
2
cbt_st_assailableVulnérabilité aux attaques (mental) – Les dégâts provenant des attaques élémentaires et internes sont augmentés.
  • [hidden] [0s]
    abl_sm_gu_sow_chaosEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.firebomb
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,213
      - Standard Health Percent Min = (float) 0,173
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,93
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [45s]
    cbt_st_assailableVulnérabilité aux attaques (mental)
    Les dégâts provenant des attaques élémentaires et internes sont augmentés.

  • 1
    • When effect is applied

    Perform the following actions: