Concussive Force
Concussive Force
Explosive Round immobilizes the target for <<1>> seconds. Direct damage caused after 2 seconds ends the effect. This effect can only occur once every 8 seconds. In addition, Concussion Charge's knockback effect is stronger and pushes enemies 4 meters further away.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140913223425088662 |
Combat log ID: | 3393784373051392 |
FQN: | abl. |
Star Wars name: | Concussive Force |
Other languages: | Erschütterungskraft Force assommante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141129707876058866 FQN: abl. trooper. skill. utility. concussive_ force/9/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Effect Action: Ballistic Impulse Momentum (Fixed Modifier) for effects from tag tag.
abl. , increase by 0.4trooper. conc_ impulse
- [4s]
Immobilized (Tech)
Unable to move.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. root abl. dispel_ type. tech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141133006410948075 Combat log ID: 3393784373051653 FQN: abl. trooper. skill. utility. concussive_ force/9/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation
- 2
- When character takes damage without tags tag.
abl. , delayed by 2sdebuff. damage_over_time
Perform the following actions:
- Remove this effect
- When character takes damage without tags tag.
- [4s]
Slowed (Tech)
Movement speed reduced.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141131906899313244 Combat log ID: 3393784373051658 FQN: abl. trooper. skill. utility. concussive_ force/9/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- 2
- When character takes damage without tags tag.
abl. , delayed by 2sdebuff. damage_over_time
Perform the following actions:
- Remove this effect
- When character takes damage without tags tag.