Charged Barrier
Charged Barrier
Charged Bolts and Medical Probe build a Charged Barrier that reduces damage taken by 2% per stack for <<1[%d seconds/%d second/%d seconds]>>. Stacks up to 3 times.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140986542014178576 |
Combat log ID: | 3393964761677824 |
FQN: | abl. |
Star Wars name: | Charged Barrier |
Other languages: | Geladene Barriere Barrière chargée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141015277040914556 FQN: abl. trooper. skill. utility. charged_ barrier/8/1 - 1
- After Charged Bolts is activated by CASTER
Charged Bolts
Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.
FQN: abl.trooper.charged_bolts
- After Grav Round is activated by CASTER
Grav Round
Fires a round that creates a gravity vortex on the target, dealing <<1>> kinetic damage, crushing the target's armor and reducing armor rating by 20% for <<3[%d/%d/%d]>> seconds. Gravity vortices leave targets vulnerable to High Impact Bolt and increases the damage they take from Demolition Round for <<3[%d/%d/%d]>> seconds. Replaces Charged Bolts.
FQN: abl.trooper.skill.gunnery.grav_round
- After Medical Probe is activated by CASTER
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Charged Barrier
Damage taken reduced.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141016376552543905 FQN: abl. trooper. skill. utility. charged_ barrier/8/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Reduction: Elemental, increase by 0.02
- Modify stat Damage Reduction: Kinetic, increase by 0.02
- Modify stat Damage Reduction: Internal, increase by 0.02
- Modify stat Damage Reduction: Energy, increase by 0.02