Precision
Precision
Gain two stacks of Precision, lasting up to <<1>> seconds. Clashing Blast, Lance, Dispatch, Blade Barrage, Blade Rush, Force Sweep, and Cyclone Slash all gain 100% armor penetration while Precision is active, and using any of these abilities consumes one stack of Precision. Requires two lightsabers.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
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Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141019533712077858 |
Combat log ID: | 2209167968305152 |
FQN: | abl. |
Star Wars name: | Precision |
Other languages: | Präzision Précision |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Precision
Armor penetration for certain abilities increased.Slot: Buff Duration: 10s On death: Effect is removed Initial stacks: 2 Max stacks: 2 # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. precision abl. jedi_ knight. focus_ spender Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141159803402207268 FQN: abl. jedi_ knight. skill. combat. precision_ slash/16/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Armor Penetration for effects from tag tag.
abl. , increase by 1jedi_ knight. precision_ benefit
- 2
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_knight. precision_slash. no_gcd_no_dmg
- 3
- When character deals damage with tags tag.
abl. without tags tag.jedi_knight. precision_benefit abl. , tag.jedi_ knight. clashing_ blast abl. with result Ok or Crit or Miss or Parry or Deflect or Dodge or Glance or Resisted that does not get redirected, not more than every 0.5sjedi_ knight. dispatch
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 4
- When character deals damage with tags tag.
abl. and tag.jedi_knight. clashing_blast abl. with result Ok or Crit or Miss or Parry or Deflect or Dodge or Glance or Resisted that does not get redirectedjedi_knight. dispatch
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. jedi_ knight. precision
- When character deals damage with tags tag.
- 5
- After Blade Barrage is activated by CASTER
Blade Barrage
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.
FQN: abl.jedi_knight.blade_barrage
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. jedi_ knight. precision
- After
- [hidden] [0.3s]
Effect #2Slot: Other (not visible) Duration: 0.3s On death: Effect is removed Tick rate: 0.3s (1 ticks) # occurrences: 0 Tags: tag. abl. jedi_ knight. focus_ spender Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.3s
- Max Duration = (time) 0.3s - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141156504867325757 FQN: abl. jedi_ knight. skill. combat. precision_ slash/16/2 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. jedi_ knight. precision
- [hidden] [1.5s]
Effect #3Slot: Other (not visible) Duration: 1.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. jedi_ knight. focus_ spender Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141157604378952910 FQN: abl. jedi_ knight. skill. combat. precision_ slash/16/3 - Set Duration
- 1
- When effect is applied
Perform the following actions: