Propulsion Round
Propulsion Round
Fire a specially compressed round, propelling you backward 20 meters and granting you immunity to controlling effects while propelled. In addition you cannot be leapt to, pulled, and are immune to pushback and interrupts for 4 seconds. Taking melee or tech damage within those 4 seconds refreshes the cooldown on Propulsion Round. This effect can occur once every 40 seconds. Cannot be used while immobilized or hindered. Requires Assault Cannon.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
| Initializers: |
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Metadata
| Contained since: | Patch 4.0.0 |
| Global ID: | 16140901919819678329 |
| Combat log ID: | 3634860887375872 |
| FQN: | abl. |
| Star Wars name: | Propulsion Round |
| Other languages: | Antriebsgeschoss Salve de propulsion |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [1s]
Propulsion Round
Immune to controlling effects.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. generic. long_ cooldown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141075756090326101 FQN: abl. trooper. propulsion_ round/17/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. root abl. , tag.debuff. deafen abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. , tag.debuff. fear abl. , tag.debuff. sleep abl. debuff. hindered
- [4s]
Smoke Screen
Immune to leaps, pulls, interrupts, and ability activation pushback.Slot: Buff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ bonuses abl. , tag.buff. cover_ immunities abl. , tag.buff. interrupt_ immunity abl. generic. long_ cooldown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If CASTER has the ability 16141026316895193300 – not found
Global ID: 16141074656578698648 Combat log ID: 3634860887376142 FQN: abl. trooper. propulsion_ round/17/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. smoke_screen. gain_effect - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Modify stat Pushback Modifier, increase by 1
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. generic. long_ cooldown Global ID: 16141073557067064267 FQN: abl. trooper. propulsion_ round/17/3 - 1
- When effect is applied
Perform the following actions:
- Dive To Point
- Halt Movement = (bool) false
- Dive Type = (string) DiveToStanding
- Dive To Point Anim = (string) cb_bfg_rocket_jump_01_common
- Ability Spec = 0
- Rank = (int) 1
- Dive Heading Source = (int) 2
- Distance = (float) 2
- Speed = (float) 3
- Dive Heading Degrees = (float) 180 - Play appearance epp.
trooper. , dependent on calling effectpropulsion_round. cast_instant