Recoil Control
Recoil Control
Firing Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds now finishes the cooldown on Trickshot.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141038607547314474 |
Combat log ID: | 2302093880721408 |
FQN: | abl. |
Star Wars name: | Recoil Control |
Other languages: | Rückstoßkontrolle Contrôle du recul |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140993052180758768 FQN: abl. smuggler. skill. sharpshooter. recoil_ control/10/1 - 1
- After Charged Burst is activated by CASTER
Charged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After Aimed Shot is activated by CASTER
Aimed Shot
Fires a well-aimed shot that deals <<1>> weapon damage. Aimed Shot ignores 20% of the targets armor. Requires dual blasters.
FQN: abl.smuggler.skill.sharpshooter.aimed_shot
- After Quickdraw is activated by CASTER
Quickdraw
Fires off a round of lightning-quick shots that deals <<1>> weapon damage. Only usable on targets at or below 30% max health. Requires dual blasters.
FQN: abl.smuggler.quickdraw
- When character receives an effect with tags tag.
abl. smuggler. reset_trickshot
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After
- [hidden] [5s]
Effect #2Slot: Buff Duration: 5s On death: Effect is removed Initial stacks: 1 Max stacks: 2 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140989753645891529 FQN: abl. smuggler. skill. sharpshooter. recoil_ control/10/2 - Set Duration
- 1
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- 2
- After an ability is activated with tags tag.
abl. or tag.smuggler. pistol_ability abl. by CASTERsmuggler. tech_attack
Perform the following actions:
- Remove this effect
- After an ability is activated with tags tag.
- [hidden] [5s]
Effect #3Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140990853157518362 FQN: abl. smuggler. skill. sharpshooter. recoil_ control/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify cooldown of Trickshot by -100%
Trickshot
Fires a wild follow-up shot at the target that deals <<1>> weapon damage. Only usable within the 5 seconds immediately following a Charged Burst, Aimed Shot, Quickdraw, or a complete Penetrating Rounds. Requires both blasters.
FQN: abl.smuggler.skill.sharpshooter.trickshot
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. reactive_shots. proc
- 2
Perform the following actions:
- Remove this effect