1. Abilities
  2. trooper
  3. skill
  4. combat_medic
  5. mods
  6. trauma_shield

Trauma Shield

mercom_splashing_shells_rep

Trauma Shield

When Trauma Probe heals its target, the target will gain a Trauma Shield, which lasts up to <<2[%d seconds/%d second/%d seconds]>> and absorbs up to <<1>> damage. This effect cannot occur more than once every <<3[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.commando.combat_medic_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
  • [4s]
    mercom_splashing_shells_repTrauma Shield

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.013
      - Standard Health Percent Min = (float) 0.013
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0.26
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [4.5s]
    mercom_splashing_shells_repTrauma Shield