1. NPCs
  2. location
  3. taris_imperial
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  5. humanoids
  6. imperial
  7. imperial_outpost_commander
Portrait

Imperial Outpost Commander

Level 33-34 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmf_asian_a01
  • Material: head_human_bmf_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a02
  • Material: head_human_bmf_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a03
  • Material: head_human_bmf_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a04
  • Material: head_human_bmf_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmf_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 4)
[no archetype]
  • + 1143433 – not found
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h19_p
     skincolor_human_asian_h08_p
       skincolor_human_non_h21_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h11_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 3)
                comp_human_non_c07_m
                  comp_human_non_c01_m
                    comp_human_non_c16_m
                      ageage_non_non_mid01_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmf_archetype
                        • + chest_tight_bmf_med_ge_a10_collar
                        • Material: chest_tight_med_ge_a10impofficer01_m
                        bracerbracer_short_bmf_archetype
                        • Material: bracer_short_med_ge_a10impofficer01_u_v01
                        handhand_glove_bmf_archetype
                        • Material: hand_glove_med_ge_a10impofficer01_u
                        waistwaist_belt_bmf_archetype
                        • Material: waist_belt_med_ge_a10impofficer01_u
                        legleg_pant_bmf_archetype
                        • Material: leg_pant_med_ge_a10impofficer01_m_v01
                        bootboot_tall_bmf_archetype
                        • Material: boot_tall_med_ge_a10impofficer01_u