1. Pouvoirs
  2. jedi_consular
  3. skill
  4. infiltration
  5. psychokinetic_blast

Souffle psychocinétique

abl_jc_sh_psychokinetic_blast

Souffle psychocinétique

Balaie la cible avec la puissance psychocinétique de la Force, infligeant <<1[%d point/%d point/%d points]>> de dégâts cinétiques. Les cibles faibles et standard sont également étourdies pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Remplace la projection.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.shadow.infiltration
  • apc.tutorial.consular.shadow.infiltration.2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_psychokinetic_blast
Souffle psychocinétique
2
abl_jc_sh_psychokinetic_blast
Souffle psychocinétique (bouleversement)
3
stunnedÉtourdissement (Force) – Incapacité d'agir.
  • [0s] [not displayed]
    abl_jc_sh_psychokinetic_blastEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.psychokinetic_blast.cast_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,204
      - Standard Health Percent Min = (float) 0,164
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.5s]
    abl_jc_sh_psychokinetic_blastSouffle psychocinétique (bouleversement)

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.psychokinetic_blast.double_cast, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,112
      - Standard Health Percent Min = (float) 0,072
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,92
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [3s]
    stunnedÉtourdissement (Force)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_stun.target, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect