Brûlure de cellule
Brûlure de cellule
La rafale de cellules fait brûler la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires pendant <<2[$d seconde/$d seconde/$d secondes]>>. Cet effet est cumulable jusqu'à 4 fois sur la cible et chaque filon énergétique libéré génère une unité.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16141074803110285002 |
Combat log ID: | 3648699272003584 |
FQN: | abl. |
Star Wars name: | Brûlure de cellule |
Autres langues: | Cell Burn Zellenbrand |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [3s]
Brûlure de cellule
Dégâts élémentaires réguliers.Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.trooper. elemental_ dot abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.trooper. elemental_ attack abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140944514071785640 FQN: abl. trooper. skill. tactics. cell_ burn/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,005
- Standard Health Percent Min = (float) 0,005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,05
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0