Cell Burn
Cell Burn
Cell Burst causes the target to burn for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141074803110285002 |
Combat log ID: | 3648699272003584 |
FQN: | abl. |
Star Wars name: | Cell Burn |
Other languages: | Zellenbrand Brûlure de cellule |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [3s]
Cell Burn
Periodic elemental damage.Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.trooper. elemental_ dot abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.trooper. elemental_ attack abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140944514071785640 FQN: abl. trooper. skill. tactics. cell_ burn/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.005
- Standard Health Percent Min = (float) 0.005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.05
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0