Rafale de cellules
Rafale de cellules
Libère l'énergie stockée dans votre cellule énergétique puissante pour annihiler la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts énergétiques. Ces dégâts augmentent en fonction de votre nombre de filons énergétiques. L'utilisation du tir à fort impact génère des filons énergétiques. Vous pouvez stocker jusqu'à 4 charges à la fois. La rafale de cellules brûle la cible et lui inflige <<2[$d point/$d point/$d points]>> de dégâts élémentaires pendant 3 secondes. Cet effet est cumulable jusqu'à 4 fois sur la cible et chaque filon énergétique libéré génère une unité.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16141142123569778720 |
Combat log ID: | 3393354876321792 |
FQN: | abl. |
Star Wars name: | Rafale de cellules |
Autres langues: | Cell Burst Zellenstoß |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.trooper. cell_ burst_ dmg abl. , tag.trooper. cell_ burst abl. , tag.trooper. energy_ cell_ ability abl. exp. seasons. 02_ uprisings. force_ focus_ ability Global ID: 16141026397751559120 FQN: abl. trooper. skill. tactics. cell_ burst/32/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER has at least 4 effects with the tag tag.abl.trooper.cell_burst_charges
Failure message: Requires Energy Lode
Perform the following actions:
- Play appearance epp.
trooper. cell_burst. cast_instant_4charges - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,089
- Standard Health Percent Min = (float) 0,079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER
- Add effect #8 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 3 effects with the tag tag.abl.trooper.cell_burst_charges
Failure message: Requires Energy Lode
- If previous subeffect did not meet all conditions
- If CASTER has at least 3 effects with the tag tag.abl.trooper.cell_burst_charges
Perform the following actions:
- Play appearance epp.
trooper. cell_burst. cast_instant_3charges - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,089
- Standard Health Percent Min = (float) 0,079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER
- Add effect #8 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 2 effects with the tag tag.abl.trooper.cell_burst_charges
Failure message: Requires Energy Lode
- If previous subeffect did not meet all conditions
- If CASTER has at least 2 effects with the tag tag.abl.trooper.cell_burst_charges
Perform the following actions:
- Play appearance epp.
trooper. cell_burst. cast_instant_2charges - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,089
- Standard Health Percent Min = (float) 0,079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER
- Add effect #8 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
trooper. cell_burst. cast_instant_1charge - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,089
- Standard Health Percent Min = (float) 0,079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #7 to TARGET from CASTER
- Add effect #8 to TARGET from CASTER
- [3s]
Brûlure de cellule
Dégâts élémentaires réguliers.Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.trooper. elemental_ dot abl. , tag.utility. aggressive_ action abl. , tag.trooper. cell_ burst abl. , tag.trooper. energy_ cell_ ability abl. , tag.debuff. damage_ over_ time abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.debuff. burn abl. , tag.trooper. elemental_ attack abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141025298239931781 Combat log ID: 3393354876322064 FQN: abl. trooper. skill. tactics. cell_ burst/32/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. cell_burn. burn_loop
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,005
- Standard Health Percent Min = (float) 0,005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,05
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [12s]
Cellules surchauffées
Dégâts élémentaires réguliers.Slot: Debuff Duration: 12s On death: Effect is removed Tick rate: 3s (4 ticks) # occurrences: 1 Tags: tag. abl. , tag.trooper. elemental_ dot abl. , tag.utility. aggressive_ action abl. , tag.trooper. cell_ burst abl. , tag.trooper. energy_ cell_ ability abl. , tag.debuff. damage_ over_ time abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.debuff. burn abl. , tag.trooper. elemental_ attack abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141024198728304438 Combat log ID: 3393354876322072 FQN: abl. trooper. skill. tactics. cell_ burst/32/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. cell_burn. burn_loop
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,015
- Standard Health Percent Min = (float) 0,015
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,15
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [18s]
Explosifs à haut rendement
Augmentation des dégâts de l'impulsion ionique et du plastique d'assaut.Slot: Buff Duration: 18s On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. cell_ burst abl. , tag.trooper. energy_ cell_ ability abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. trooper. power_ burst_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Impulsion ionique,Impulsion ionique
Lance une impulsion ionique sur la cible qui inflige <<1[$d point/$d point/$d points]>> de dégâts élémentaires.
FQN: abl.trooper.ion_pulse
Plastique d'assaut)Plastique d'assaut
Lance un explosif plastique modelable qui adhère à la cible et explose après plusieurs secondes. L'explosion provoque <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Lorsque l'explosif se fixe, les ennemis faibles et standard sont pris de panique puis sont soufflés par l'explosion.
FQN: abl.trooper.skill.tactics.assault_plastique
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.power_burst_effect
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141031895309699923 Combat log ID: 3393354876322080 FQN: abl. trooper. skill. tactics. cell_ burst/32/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 16%trooper. assault_ plastique_ dd - Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 16%trooper. ion_ pulse
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. assault_plastique_dd abl. trooper. ion_pulse
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [18s]
Explosifs à haut rendement
Augmentation des dégâts de l'impulsion ionique et du plastique d'assaut.Slot: Buff Duration: 18s On death: Effect is removed Initial stacks: 3 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. cell_ burst abl. , tag.trooper. energy_ cell_ ability abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. trooper. power_ burst_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Impulsion ionique,Impulsion ionique
Lance une impulsion ionique sur la cible qui inflige <<1[$d point/$d point/$d points]>> de dégâts élémentaires.
FQN: abl.trooper.ion_pulse
Plastique d'assaut)Plastique d'assaut
Lance un explosif plastique modelable qui adhère à la cible et explose après plusieurs secondes. L'explosion provoque <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Lorsque l'explosif se fixe, les ennemis faibles et standard sont pris de panique puis sont soufflés par l'explosion.
FQN: abl.trooper.skill.tactics.assault_plastique
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.power_burst_effect
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141030795798072580 Combat log ID: 3393354876322086 FQN: abl. trooper. skill. tactics. cell_ burst/32/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 12%trooper. assault_ plastique_ dd - Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 12%trooper. ion_ pulse
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. assault_plastique_dd abl. trooper. ion_pulse
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [18s]
Explosifs à haut rendement
Augmentation des dégâts de l'impulsion ionique et du plastique d'assaut.Slot: Buff Duration: 18s On death: Effect is removed Initial stacks: 2 Max stacks: 2 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. cell_ burst abl. , tag.trooper. energy_ cell_ ability abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. trooper. power_ burst_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Impulsion ionique,Impulsion ionique
Lance une impulsion ionique sur la cible qui inflige <<1[$d point/$d point/$d points]>> de dégâts élémentaires.
FQN: abl.trooper.ion_pulse
Plastique d'assaut)Plastique d'assaut
Lance un explosif plastique modelable qui adhère à la cible et explose après plusieurs secondes. L'explosion provoque <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Lorsque l'explosif se fixe, les ennemis faibles et standard sont pris de panique puis sont soufflés par l'explosion.
FQN: abl.trooper.skill.tactics.assault_plastique
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.power_burst_effect
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141029696286445257 Combat log ID: 3393354876322092 FQN: abl. trooper. skill. tactics. cell_ burst/32/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 8%trooper. assault_ plastique_ dd - Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 8%trooper. ion_ pulse
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. assault_plastique_dd abl. trooper. ion_pulse
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [18s]
Explosifs à haut rendement
Augmentation des dégâts de l'impulsion ionique et du plastique d'assaut.Slot: Buff Duration: 18s On death: Effect is removed Initial stacks: 1 Max stacks: 1 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. cell_ burst abl. , tag.trooper. energy_ cell_ ability abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. trooper. power_ burst_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Impulsion ionique,Impulsion ionique
Lance une impulsion ionique sur la cible qui inflige <<1[$d point/$d point/$d points]>> de dégâts élémentaires.
FQN: abl.trooper.ion_pulse
Plastique d'assaut)Plastique d'assaut
Lance un explosif plastique modelable qui adhère à la cible et explose après plusieurs secondes. L'explosion provoque <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Lorsque l'explosif se fixe, les ennemis faibles et standard sont pris de panique puis sont soufflés par l'explosion.
FQN: abl.trooper.skill.tactics.assault_plastique
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.power_burst_effect
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141028596774813818 Combat log ID: 3393354876322098 FQN: abl. trooper. skill. tactics. cell_ burst/32/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 4%trooper. assault_ plastique_ dd - Modify meta stat Dégâts infligés (modificateur en pourcentage) for effects from tag tag.
abl. , increase by 4%trooper. ion_ pulse
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. assault_plastique_dd abl. trooper. ion_pulse
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #8Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.trooper. cell_ burst abl. , tag.trooper. energy_ cell_ ability abl. exp. seasons. 02_ uprisings. force_ focus_ ability Conditions: - <AND
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
Global ID: 16141036293356213383 FQN: abl. trooper. skill. tactics. cell_ burst/32/8 - <AND
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,089
- Standard Health Percent Min = (float) 0,079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
trooper. , dependent on calling effectskill. cell_burn. burn_loop