1. Pouvoirs
  2. trooper
  3. skill
  4. tactics
  5. cell_burst

Rafale de cellules

abl_si_as_demolish

Rafale de cellules

Libère l'énergie stockée dans votre cellule énergétique puissante pour annihiler la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts énergétiques. Ces dégâts augmentent en fonction de votre nombre de filons énergétiques. L'utilisation du tir à fort impact génère des filons énergétiques. Vous pouvez stocker jusqu'à 4 charges à la fois. La rafale de cellules brûle la cible et lui inflige <<2[$d point/$d point/$d points]>> de dégâts élémentaires pendant 3 secondes. Cet effet est cumulable jusqu'à 4 fois sur la cible et chaque filon énergétique libéré génère une unité.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.trooper.specialist.tactics
  • apc.tutorial.trooper.vanguard.tactics.5

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_demolish
Rafale de cellules
2
4
van_pass_cell_burnBrûlure de cellule – Dégâts élémentaires réguliers.
3
van_pass_cell_burnCellules surchauffées – Dégâts élémentaires réguliers.
4
4
demochargeExplosifs à haut rendement – Augmentation des dégâts de l'impulsion ionique et du plastique d'assaut.
5
3
demochargeExplosifs à haut rendement – Augmentation des dégâts de l'impulsion ionique et du plastique d'assaut.
6
2
demochargeExplosifs à haut rendement – Augmentation des dégâts de l'impulsion ionique et du plastique d'assaut.
7
1
demochargeExplosifs à haut rendement – Augmentation des dégâts de l'impulsion ionique et du plastique d'assaut.
8
abl_si_as_demolish
Rafale de cellules
  • [0s] [not displayed]
    abl_si_as_demolishEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has at least 4 effects with the tag tag.​abl.​trooper.​cell_burst_charges
        Failure message: Requires Energy Lode

    Perform the following actions:

    • Play appearance epp.trooper.cell_burst.cast_instant_4charges
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​trooper.​cell_burst_charges
          Failure message: Requires Energy Lode
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.trooper.cell_burst.cast_instant_3charges
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 2 effects with the tag tag.​abl.​trooper.​cell_burst_charges
          Failure message: Requires Energy Lode
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.trooper.cell_burst.cast_instant_2charges
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.trooper.cell_burst.cast_instant_1charge
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • [3s]
    van_pass_cell_burnBrûlure de cellule
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.skill.cell_burn.burn_loop, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,005
      - Standard Health Percent Min = (float) 0,005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,05
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [12s]
    van_pass_cell_burnCellules surchauffées
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.skill.cell_burn.burn_loop, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,015
      - Standard Health Percent Min = (float) 0,015
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,15
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    abl_si_as_demolishEffect #8

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.skill.cell_burn.burn_loop, dependent on calling effect