1. Pouvoirs
  2. bounty_hunter
  3. skill
  4. advanced_prototype
  5. energy_burst

Rafale d'énergie

abl_si_as_demolish

Rafale d'énergie

Libère l'énergie stockée dans votre cylindre de gaz amélioré pour détruire la cible en lui infligeant <<1>> points de dégâts énergétiques. Ces dégâts augmentent en fonction de votre nombre de filons énergétiques. L'utilisation du tir aligné génère des filons énergétiques. Vous pouvez stocker jusqu'à 4 charges à la fois. Applique la brûlure d'énergie, infligeant des dégâts pendant 3 secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.5
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_advanced_prototype
  • apc.bounty_hunter.powertech.advanced_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_demolish
Rafale d'énergie
2
4
pt_pass_energy_burnBrûlure d'énergie – Dégâts élémentaires réguliers.
3
pt_pass_energy_burnChaleur persistante – Dégâts élémentaires réguliers.
4
4
abl_bh_pt_mutilating_shardsRafale de puissance – Les dégâts de la rafale de flammes et du détonateur thermique sont augmentés.
5
3
abl_bh_pt_mutilating_shardsRafale de puissance – Les dégâts de la rafale de flammes et du détonateur thermique sont augmentés.
6
2
abl_bh_pt_mutilating_shardsRafale de puissance – Les dégâts de la rafale de flammes et du détonateur thermique sont augmentés.
7
1
abl_bh_pt_mutilating_shardsRafale de puissance – Les dégâts de la rafale de flammes et du détonateur thermique sont augmentés.
8
abl_si_as_demolish
Rafale d'énergie
  • [0s] [not displayed]
    abl_si_as_demolishEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has at least 4 effects with the tag tag.​abl.​bounty_hunter.​energy_burst_charges
        Failure message: Requires Energy Lode

    Perform the following actions:

    • Play appearance epp.bounty_hunter.energy_burst.instant_cast_4charges
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​bounty_hunter.​energy_burst_charges
          Failure message: Requires Energy Lode
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.energy_burst.instant_cast_3charges
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 2 effects with the tag tag.​abl.​bounty_hunter.​energy_burst_charges
          Failure message: Requires Energy Lode
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.energy_burst.instant_cast_2charges
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.bounty_hunter.energy_burst.instant_cast_1charge
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER
  • [3s]
    pt_pass_energy_burnBrûlure d'énergie
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.energy_burn.burn_loop, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,005
      - Standard Health Percent Min = (float) 0,005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,05
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [12s]
    pt_pass_energy_burnChaleur persistante
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.energy_burn.burn_loop, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,015
      - Standard Health Percent Min = (float) 0,015
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,15
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    abl_si_as_demolishEffect #8

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,089
      - Standard Health Percent Min = (float) 0,079
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.skill.energy_burn.burn_loop, dependent on calling effect