Superladung
Superladung
Die Aktivierung von "Hammerschuss", "Medi-Schuss", "Ladungsschüsse", "Gravitationsgeschoss" oder "Medizinische Sonde" erzeugt einen Stapel "Superladung". Während der Kanalisierung erzeugen "Aufladen" und "Nachladen" "Superladung"-Stapel. Jeder Stapel erhöht den gesamten verursachten Schaden und die gesamte bewirkte Heilung um 0,1 %. Bis zu 10-mal stapelbar. Hält <<1>> Sekunden lang an
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141066298109176943 |
Combat log ID: | 3408198283296768 |
FQN: | abl. |
Star Wars name: | Superladung |
In anderen Sprachen: | Supercharge Supercharge |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141074961620012950 FQN: abl. trooper. supercharge/30/1 - 1
- After Hammerschuss is activated by CASTER
Hammerschuss
Feuert eine Salve Hammerschüsse ab, die dem Ziel <<1>> Waffenschaden zufügt.
FQN: abl.trooper.hammer_shot
- After Medi-Schuss is activated by CASTER
Medi-Schuss
Feuert eine schnelle Salve von Schüssen ab, die um <<1>> heilen.
FQN: abl.trooper.med_shot
- After Ladungsschüsse is activated by CASTER
Ladungsschüsse
Wirft die Sturmkanone an und feuert eine schnelle Salve von mächtigen Ladungsgeschossen ab, die beim Ziel <<1>> Waffenschaden verursacht. Erfordert eine Sturmkanone.
FQN: abl.trooper.charged_bolts
- After Gravitationsgeschoss is activated by CASTER
Gravitationsgeschoss
Feuert ein Geschoss ab, das beim Ziel einen Gravitationsstrudel auslöst, der <<1>> Kinetikschaden verursacht und die Rüstung des Ziels zerschmettert, wodurch der Rüstungswert <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 20% gesenkt wird. Gravitationsstrudel machen das Ziel verwundbar gegen Effektivschuss und erhöhen <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang den durch Abrissgeschoss erlittenen Schaden. Ersetzt Ladungsschüsse.
FQN: abl.trooper.skill.gunnery.grav_round
- After Medizinische Sonde is activated by CASTER
Medizinische Sonde
Ruft eine Sonde herbei, die <<1>> Schaden heilt.
FQN: abl.trooper.medical_probe
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After an ability is activated with tags tag.
abl. by CASTERplayer. rest_ability
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After an ability is activated with tags tag.
- 3
- After Medizinische Sonde is activated by CASTER
Medizinische Sonde
Ruft eine Sonde herbei, die <<1>> Schaden heilt.
FQN: abl.trooper.medical_probe
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 4
Only when the following conditions are met:
Perform the following actions:
- 5
- When character deals damage with tags tag.
abl. and tag.trooper. assault_plastique_dd abl. that does not get redirected, not more than every 1 Sek.trooper. vortex_bolt - When character heals with tags tag.
abl. , not more than every 15 Sek.trooper. probe_heal
Only when the following conditions are met:
Perform the following actions:
- When character deals damage with tags tag.
- 6
- When character heals with tags tag.
abl. , not more than every 0.5 Sek.trooper. successive_treatment
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character heals with tags tag.
- 7
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.hyper_assault_rounds
Perform the following actions:
- [60s]
Superladung
Erhöht verursachten Schaden und bewirkte Heilung. - 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Modifikator für gewirkte Heilung (Prozent), increase by 0,001
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 0,001
- 2
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 10
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectsupercharge. persistent_buff_max_stacks
- [hidden] [7.5s]
Effect #3Slot: Buff Duration: 7.5 Sek. On death: Effect is removed Tick rate: 1.5 Sek. (5 ticks) # occurrences: 1 Tags: tag. abl. sith_ warrior. build_ fury Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 7.5 Sek.
- Max Duration = (time) 7.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141077160643267440 FQN: abl. trooper. supercharge/30/3 - Set Duration