Kolbenstoß
Kolbenstoß
Trifft das Ziel mit dem Endstück des Gewehrs und verursacht <<1>> Kinetikschaden.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141123883341215421 |
Combat log ID: | 801367882989568 |
FQN: | abl. |
Star Wars name: | Kolbenstoß |
In anderen Sprachen: | Stockstrike Frappe de crosse |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. stockstrike abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. trooper. energy_ cell_ ability Global ID: 16141087333947207832 FQN: abl. trooper. stockstrike/9/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. stockstrike. cast - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,198
- Standard Health Percent Min = (float) 0,158
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,77
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [45s]
Gespalten (Physisch)
Rüstungswert reduziert.Slot: Debuff Duration: 45 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. stockstrike abl. , tag.utility. aggressive_ action abl. , tag.debuff. armor_ reduced_ stacks_ by_ tag abl. , tag.debuff. armor_ reduced abl. , tag.trooper. energy_ cell_ ability abl. dispel_ type. physical Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. armor_ reduced_ stacks_ by_ tag
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141084035412327809 Combat log ID: 801367882989848 FQN: abl. trooper. stockstrike/9/2 - Set Duration