Reserve-Energiezelle
Reserve-Energiezelle
Deine nächste Fähigkeit verbraucht keine Kraftzellen. Dieser Effekt hält <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141180961776946544 |
Combat log ID: | 1201697489682432 |
FQN: | abl. |
Star Wars name: | Reserve-Energiezelle |
In anderen Sprachen: | Reserve Powercell Économie de cellules |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Reserve-Energiezelle
Nächste Fähigkeit verbraucht keine Kraftzellen.Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. reserve_ powercell Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140940807870892408 FQN: abl. trooper. reserve_ powercell/16/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. reserve_powercell. cast_instant - Modify meta stat Energiekosten der Fähigkeit for effects from tag tag.
abl. , percent of base = -1 | 0 | 0trooper. energy_ cell_ ability
- 2
- After an ability is activated with tags tag.
abl. by CASTERtrooper. energy_cell_ability
Perform the following actions:
- Remove this effect
- After an ability is activated with tags tag.
- [5s]
Energierückführer
Lädt Kraftzellen wieder auf.Slot: Buff Duration: 5 Sek. On death: Effect is removed Tick rate: 1 Sek. (5 ticks) # occurrences: 1 Tags: tag. abl. trooper. re_ energizers Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Global ID: 16140941907382521645 Combat log ID: 1201697489682704 FQN: abl. trooper. reserve_ powercell/16/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Restore 2 of TARGET's energy, causing no threat
- 2
- When effect is applied
Override target to:
- Enemies List
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.ion_cell_dmg
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 3
- When effect is applied
Override target to:
- Enemies List
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.ion_cell_dmg
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0,1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0