Adrenalinrausch
Adrenalinrausch
Aktiviert bis zu <<1>> Sekunden lang "Aufgeputscht", das "Adrenalinrausch" auslöst, wenn du 35 % oder weniger Gesundheit hast. Nach der Aktivierung heilt dich "Adrenalinrausch" <<2>> Sekunden lang auf bis zu 35 % deiner Maximalgesundheit, übersteigt diesen Wert aber nicht.
Hat bis zur Aktivierung von "Aufgeputscht" keine Abklingzeit.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Heal |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141085627688460680 |
Combat log ID: | 801251918872576 |
FQN: | abl. |
Star Wars name: | Adrenalinrausch |
In anderen Sprachen: | Adrenaline Rush Montée d'adrénaline |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. utility. is_ dcd Global ID: 16141037245202626997 FQN: abl. trooper. adrenaline_ rush/28/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. adrenaline_rush. cast
- 2
- When effect is applied
Only when the following conditions are met:
- <
- <AND
- If hitpoints of CASTER > 60%
- <
- If TARGET does not have any effect with the tag tag.abl.trooper.adrenaline_rush_war_machine
- If hitpoints of CASTER > 35%
- <
- If TARGET has an effect with the tag tag.abl.trooper.adrenaline_rush_war_machine
- If hitpoints of CASTER > 45%
- <AND
Perform the following actions:
- Modify cooldown of Adrenalinrausch by -179.5 Sek.
Adrenalinrausch
Aktiviert bis zu <<1>> Sekunden lang "Aufgeputscht", das "Adrenalinrausch" auslöst, wenn du 35 % oder weniger Gesundheit hast. Nach der Aktivierung heilt dich "Adrenalinrausch" <<2>> Sekunden lang auf bis zu 35 % deiner Maximalgesundheit, übersteigt diesen Wert aber nicht. Hat bis zur Aktivierung von "Aufgeputscht" keine Abklingzeit.
FQN: abl.trooper.adrenaline_rush
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- <AND
- If hitpoints of CASTER ≤ 60%
- <
- If TARGET does not have any effect with the tag tag.abl.trooper.adrenaline_rush_war_machine
- If hitpoints of CASTER ≤ 35%
- <
- If TARGET has an effect with the tag tag.abl.trooper.adrenaline_rush_war_machine
- If hitpoints of CASTER ≤ 45%
- <AND
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Dispel all effects from tags tag.abl.debuff.stun
- [60s]
Aufgeputscht
Löst einen Adrenalinrausch aus, wenn deine Gesundheit durch Schaden stark abfällt.Slot: Buff Duration: 60 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ dcd abl. trooper. health_ monitor Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60 Sek.
- Max Duration = (time) 60 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141036145690999560 Combat log ID: 801251918872844 FQN: abl. trooper. adrenaline_ rush/28/2 - Set Duration
- 1
- When character takes damage, not more than every 1 Sek.
Only when the following conditions are met:
- <
- <AND
- If hitpoints of CASTER ≤ 60%
- <
- If TARGET does not have any effect with the tag tag.abl.trooper.adrenaline_rush_war_machine
- If hitpoints of CASTER ≤ 35%
- <
- If TARGET has an effect with the tag tag.abl.trooper.adrenaline_rush_war_machine
- If hitpoints of CASTER ≤ 45%
- <AND
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- 2
- Just before this effect is removed
Perform the following actions:
- Set cooldown of Adrenalinrausch to 3 Min. 0 Sek., ignoring alacrity
Adrenalinrausch
Aktiviert bis zu <<1>> Sekunden lang "Aufgeputscht", das "Adrenalinrausch" auslöst, wenn du 35 % oder weniger Gesundheit hast. Nach der Aktivierung heilt dich "Adrenalinrausch" <<2>> Sekunden lang auf bis zu 35 % deiner Maximalgesundheit, übersteigt diesen Wert aber nicht. Hat bis zur Aktivierung von "Aufgeputscht" keine Abklingzeit.
FQN: abl.trooper.adrenaline_rush
- [8s]
Adrenalinrausch
Gesundheitsstufe wird beibehalten.Slot: Buff Duration: 8 Sek. On death: Effect is removed Tick rate: 0.2 Sek. (40 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ dcd abl. trooper. adrenaline_ rush Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8 Sek.
- Max Duration = (time) 8 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141035046179370331 FQN: abl. trooper. adrenaline_ rush/28/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. adrenaline_rush. buff
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER is alive
- If hitpoints of CASTER > 35%
Perform the following actions:
- Heal the TARGET for (0,4% of its HP), causing -1 threat
- 3
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- <
- <AND
- If hitpoints of CASTER ≤ 60%
- <
- If TARGET does not have any effect with the tag tag.abl.trooper.adrenaline_rush_war_machine
- If hitpoints of CASTER ≤ 35%
- <
- If TARGET has an effect with the tag tag.abl.trooper.adrenaline_rush_war_machine
- If hitpoints of CASTER ≤ 45%
- <AND
- If CASTER is alive
- <
Perform the following actions:
- Heal the TARGET for (1,5% of its HP), causing -1 threat
- 4
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat Schadensreduktion: Elementar, increase by 0,3
- Modify stat Schadensreduktion: Energie, increase by 0,3
- Modify stat Schadensreduktion: Körperlich, increase by 0,3
- Modify stat Schadensreduktion: Kinetisch, increase by 0,3