Systems Upgrade
Systems Upgrade
Activating Targeting Systems grants Systems Upgrade to you, increasing the damage of all your Explosive Probes, Interrogation Probes, and Plasma Probes by 10% for <<1>> seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140902454130763345 |
Combat log ID: | 4477426096668672 |
FQN: | abl. |
Star Wars name: | Systems Upgrade |
Other languages: | Systemupgrade Amélioration des systèmes |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141179894196725525 FQN: abl. agent. skill. engineering. systems_ upgrade/10/1 - 1
- After Laze Target is activated by CASTER
Laze Target
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%.
FQN: abl.agent.laze_target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After Adrenaline Probe is activated by CASTER
Adrenaline Probe
Summons a droid that helps you recover 50 energy over <<1[%d/%d/%d]>> seconds.
FQN: abl.agent.adrenaline_probe
Perform the following actions:
- Modify Active Duration
- Tag = (string)
- Actor = (int) 1
- Duration = (time) 10s
- Tags: tag.abl. agent. systems_ upgrade
- After
- [20s]
Systems Upgrade
Probes deal additional damage.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. systems_ upgrade Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140901717754898959 FQN: abl. agent. skill. engineering. systems_ upgrade/10/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Explosive Probe, increase by 10%
Explosive Probe
Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
FQN: abl.agent.skill.engineering.explosive_probe
- Modify meta stat Damage Done Modifier (Percentage) for ability Interrogation Probe, increase by 10%
Interrogation Probe
Summons an interrogation probe that clings to the target and deals <<1>> energy damage over <<2[%d/%d/%d]>> seconds and reduces their movement speed by 30%. Only one interrogation probe can be active at a time.
FQN: abl.agent.skill.engineering.interrogation_probe
- Modify meta stat Damage Done Modifier (Percentage) for ability Plasma Probe, increase by 10%
Plasma Probe
Deploys a probe that attacks the target area, dealing <<1>> elemental damage over <<2>> seconds to up to 8 targets within 8 meters and slowing all affected targets by 50% while they remain in the target area. Only one plasma probe can be active at a time.
FQN: abl.agent.skill.engineering.plasma_probe
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Explosive Probe, increase by 10%
Explosive Probe
Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
FQN: abl.agent.skill.engineering.explosive_probe
- Modify meta stat Damage Done Modifier (Percentage) for ability Interrogation Probe, increase by 10%
Interrogation Probe
Summons an interrogation probe that clings to the target and deals <<1>> energy damage over <<2[%d/%d/%d]>> seconds and reduces their movement speed by 30%. Only one interrogation probe can be active at a time.
FQN: abl.agent.skill.engineering.interrogation_probe
- Modify meta stat Damage Done Modifier (Percentage) for ability Plasma Probe, increase by 10%
Plasma Probe
Deploys a probe that attacks the target area, dealing <<1>> elemental damage over <<2>> seconds to up to 8 targets within 8 meters and slowing all affected targets by 50% while they remain in the target area. Only one plasma probe can be active at a time.
FQN: abl.agent.skill.engineering.plasma_probe