1. Abilities
  2. agent
  3. skill
  4. engineering
  5. electrified_railgun

Electrified Railgun

electrostaves

Electrified Railgun

When Series of Shots deals damage, it electrifies the target, dealing <<1>> elemental damage over <<2>> seconds. Stacks up to 3 times. Snipe, Takedown, and Fragmentation Grenade apply 1 stack of Electrified Railgun's effect to the primary target.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.sniper.engineering
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering
  • apc.tutorial.agent.sniper.engineering.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electrostaves
Electrified Railgun
2
3
shockedElectrified Railgun – Periodic elemental damage.
3
3
electrostaves
Electrified Conduit
  • [6s]
    shockedElectrified Railgun
    Periodic elemental damage.

  • 1
    • When effect ticks
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.005
      - Standard Health Percent Min = (float) 0.005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.05
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.ion_cell.hit, dependent on calling effect