Electrified Railgun
Electrified Railgun
When Series of Shots deals damage, it electrifies the target, dealing <<1>> elemental damage over <<2>> seconds. Stacks up to 3 times. Snipe, Takedown, and Fragmentation Grenade apply 1 stack of Electrified Railgun's effect to the primary target.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141043122080337025 |
Combat log ID: | 2302776780521472 |
FQN: | abl. |
Star Wars name: | Electrified Railgun |
Other languages: | Elektrifizierte Railgun Canon lourd électromagnétique électrifié |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141014917672934072 FQN: abl. agent. skill. engineering. electrified_ railgun/21/1 - 2
- When character deals damage with tags tag.
abl. and tag.agent. takedown abl. and tag.agent. frag_grenade_primary_target abl. without tags tag.agent. snipe abl. that does not get redirectedagent. engi_ snipe_ bonus_ dmg
Override target to:
- Trigger Target
Only when the following conditions are met:
Perform the following actions:
- When character deals damage with tags tag.
- [6s]
Electrified Railgun
Periodic elemental damage.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 2s (3 ticks) Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.debuff. shock abl. , tag.debuff. damage_ over_ time abl. , tag.agent. damage_ over_ time abl. , tag.agent. electrified_ railgun abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141013818161306733 FQN: abl. agent. skill. engineering. electrified_ railgun/21/2 - Set Duration
- 1
- When effect ticks
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.005
- Standard Health Percent Min = (float) 0.005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.05
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
trooper. , dependent on calling effection_cell. hit
- 2
- Just before this effect is removed
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Dispel all effects from tags tag.abl.agent.emp_discharge_notification
- [hidden] [6s]
Electrified ConduitSlot: Other (not visible) Duration: 6s On death: Effect is removed Tick rate: 6s (1 ticks) Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <AND
- Can only be called by other effects
Global ID: 16141012718649679326 Combat log ID: 2302776780521815 FQN: abl. agent. skill. engineering. electrified_ railgun/21/3 - Set Duration
- 1
- When character takes damage that does not get redirected from tag tag.
abl. agent. emp_discharge_dmg
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.0247
- Standard Health Percent Min = (float) 0.0207
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.227
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character takes damage that does not get redirected from tag tag.