1. Fähigkeiten
  2. jedi_consular
  3. skill
  4. utility
  5. avenging_grip

Rachegriff

abl_jc_sh_avenging_grip

Rachegriff

Ablenkung gewährt Rachegriff, wodurch 50% (bzw. 100% bei der Kinetikkampf-Disziplin) des gesamten direkten Tech- und Machtschadens von Einzelziel-Angriffen auf den Angreifer zurückgeworfen wird. Rachegriff hält 12 Sekunden lang an und absorbiert keinen erlittenen Schaden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.jedi_consular.shadow.utility

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_avenging_grip
Rachegriff
2
abl_jc_sh_avenging_gripRachegriff – Reflektiert Macht- und Tech-Schaden.
  • [12s]
    abl_jc_sh_avenging_gripRachegriff
    Reflektiert Macht- und Tech-Schaden.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_reflect.instant_player
  • 2
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) false
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6
    • Play appearance epp.jedi_knight.saber_reflect.reflect_player
  • 3
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage, tag.abl.utility.is_not_reflectable that does not get redirected

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) false
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 0,5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
    • Play appearance epp.jedi_knight.saber_reflect.reflect_player