[missile_surge_cheat]
[missile_surge_cheat]
Each time unload does damage there is a 5% chance to gain 2% increased missile damage for 30 seconds. Missile Surge stacks up to a maximum of 5.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 1.1.0 |
| Global ID: | 16140901868211292016 |
| Combat log ID: | 869344330383360 |
| FQN: | abl. |
| Star Wars name: | [missile_surge_cheat] |
| Other languages: | DE_missile_surge_cheat FR_missile_surge_cheat |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0.4s]
[missile_surge_cheat]Slot: Buff Duration: 0.4s On death: Effect is removed Tick rate: 0.1s (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.4s
- Max Duration = (time) 0.4s
Global ID: 16141179735631204633 FQN: abl. test. qa. cjones. bounty_ hunter. skill. hunter. missile_ surge_ cheat/0/1 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [30s]
Missile Surge
Missile Damage increasedSlot: Buff Duration: 30s On death: Effect is removed # occurrences: 5 Tags: tag. abl. bounty_ hunter. missile_ surge_ stack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. missile_ surge_ stack
- Max Stack Count = (int) 5
Conditions: - Can only be called by other effects
Global ID: 16141180835142833060 Combat log ID: 869344330383627 FQN: abl. test. qa. cjones. bounty_ hunter. skill. hunter. missile_ surge_ cheat/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 2%bounty_ hunter. missile_ ability
- 2
- On Effect Applied
- Tag = (string)
- Ability Spec =
Fusion MissileFusion Missile
Fires a fusion missile that detonates on contact, dealing <<1>> kinetic damage to up to 8 targets within 8 meters and searing all targets with radiation burns that deal <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds. Standard and weak targets enter a state of panic from the flames.
FQN: abl.bounty_hunter.fusion_missile
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
Only when the following conditions are met:
- If CASTER has at least 5 effects with the tag tag.abl.bounty_hunter.missile_surge_stack
Perform the following actions:
- Remove this effect
- On Effect Applied