Speed to Burn
Speed to Burn
Damage dealt by Mag Shot makes your next Power Shot, Serrated Shot, or Rapid Scan activate instantly. This effect cannot occur more than once every 15 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141012882732305469 |
Combat log ID: | 3409284910022656 |
FQN: | abl. |
Star Wars name: | Speed to Burn |
Other languages: | Brennendes Tempo Rapidité incendiaire |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140914565759787421 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. speed_ to_ burn/23/1 - 1
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 15s (100% chance)bounty_hunter. mag_shot
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [15s]
Speed to Burn
Next Power Shot, Serrated Shot, or Rapid Scan activate instantly.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. speed_ to_ burn Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1, 1, 1)
- Effect Procs = Id(Power Shot,Power Shot
Charges up both blasters and fires off two powerful shots that deal <<1>> weapon damage. Requires two blasters.
FQN: abl.bounty_hunter.power_shot
Rapid Scan,Rapid Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.rapid_scan
Serrated Shot)Serrated Shot
Fires special serrated bolts at the target that deal <<1>> weapon damage and cause the target to bleed for <<2>> internal damage over <<3>> seconds. This bleed marks its target for <<4>> seconds. Marked targets take 5% more damage from ranged weapon attacks. Requires two blasters.
FQN: abl.bounty_hunter.skill.innovative_ordnance.serrated_shot
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140917864294669556 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. speed_ to_ burn/23/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Activation Time for ability Power Shot, percent of base = -1 | 0 | 0
Power Shot
Charges up both blasters and fires off two powerful shots that deal <<1>> weapon damage. Requires two blasters.
FQN: abl.bounty_hunter.power_shot
- Modify meta stat Activation Time for ability Serrated Shot, percent of base = -1 | 0 | 0
Serrated Shot
Fires special serrated bolts at the target that deal <<1>> weapon damage and cause the target to bleed for <<2>> internal damage over <<3>> seconds. This bleed marks its target for <<4>> seconds. Marked targets take 5% more damage from ranged weapon attacks. Requires two blasters.
FQN: abl.bounty_hunter.skill.innovative_ordnance.serrated_shot
- Modify meta stat Activation Time for ability Rapid Scan, percent of base = -1 | 0 | 0
Rapid Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.rapid_scan
- 2
- After Power Shot is activated by CASTER
Power Shot
Charges up both blasters and fires off two powerful shots that deal <<1>> weapon damage. Requires two blasters.
FQN: abl.bounty_hunter.power_shot
- After Serrated Shot is activated by CASTER
Serrated Shot
Fires special serrated bolts at the target that deal <<1>> weapon damage and cause the target to bleed for <<2>> internal damage over <<3>> seconds. This bleed marks its target for <<4>> seconds. Marked targets take 5% more damage from ranged weapon attacks. Requires two blasters.
FQN: abl.bounty_hunter.skill.innovative_ordnance.serrated_shot
- After Rapid Scan is activated by CASTER
Rapid Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.rapid_scan
Perform the following actions:
- Remove this effect
- After