[shade_root]
[shade_root]
The Shade is coming.....
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141160106155144874 |
Combat log ID: | 803158884352000 |
FQN: | abl. |
Star Wars name: | [shade_root] |
Other languages: | DE_Shade's Hunger FR_Shade's Hunger |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [45s]
Electric Bonds
ImmobilizedSlot: Debuff Duration: 45s On death: Effect persists # occurrences: 0 Tags: 1052737246324996428 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s
Global ID: 16140940363571262886 Combat log ID: 803158884352266 FQN: abl. test. qa. mccameron. creatures. shade. shade_ root/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. qa. mccameron. creatures. root_effect - Immobilize but allow rotation
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 10
- Standard Health Percent Max = (float) 0.9
- Standard Health Percent Min = (float) 0.75
- Damage Modifier = (float) 0
- [6s]
[shade_root]Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s
Global ID: 16140941463082890011 FQN: abl. test. qa. mccameron. creatures. shade. shade_ root/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0